223,469 Commits over 3,684 Days - 2.53cph!
Automated Linux Build #10
Add ./bin/libvstdlib.so to copybins scripts
Automated Linux Build #687
Add ./bin/libvstdlib.so to copybins scripts
Added fear manipulator tick simulator
FOR FUCK SAKE tweak tile shader
Fixed retarded removal bug in Senses
Subtracted temporary disable npc apply vis
Merging culling lodgrooup localrefpoint reset tweak
ConditionUtility consistency
better placement of being carried anim
Dead flag checks on interiors and unit collections
Disabled Unit/Unit physics collisions
Portrait widgets material instancing fixes
DropUnit action calls EnableRagdoll
Unit carrying / attachable progress
Added scared and not scared effects
Check if standing on other players when verifying grounded state in anti hack (RUST-1572)
Changed default value of flyhack_protection to 3 (includes check for other players)
Eliminated water carving volume test from anti hack (perf)
Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
Automated Windows Build #686
Automated Linux DS Build #686
Automated Linux Build #686
Automated Windows Build #685
WIP carry unit action
Ragdoll toggle also changes animator culling mode to fix weird sleeping crap
Chromium ignores F1->F12 keys and runs their key bindings
changed pose of isBeingCarried so its probably not as bad without offset
Physics and weight data consistency, unit view rigidbody settings fuckery
Morale threat map calc ignores dead units
Stats component disabled on unit death
Fixed game staying paused when building placement is cancelled
Debug spawner spawns items with some more Y offset
RUST-1661 - Shooting through/under stone doorway fixed
fixed wrong blend mode on high wall wood
Fixed campfire not taking fuel
Fixed portraits for disabled/dead units matching rotation of ragolls
Unit animation disabled after death
Pause time during building placement
Merge from attachments branch
Attachable book keeping, events
Fixed player controller issues