198,677 Commits over 4,140 Days - 2.00cph!

10 Years Ago
UnitImportWizaaaaaaaaaaaaaaaaaaard
10 Years Ago
created temple outer trees and exported. created temple outer trees diffuse map
10 Years Ago
added background trees to temple court. working up roots. created new background tree shader. tweaked grass outer shader to fade out properly. adjusted lighting
10 Years Ago
- outdoor floor branch
10 Years Ago
Don't batch wooden shutters (because they can move)
10 Years Ago
Spawn the building block skin immediately if stability is still pending
10 Years Ago
Deployer / Planner check AntiHack system before allowing placement
10 Years Ago
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10 Years Ago
Shader, asset and prefab warmup convars are client-only, saved
10 Years Ago
Ladder LOD fix
10 Years Ago
-log an error if more than 1 Assign/Difference ResultOperator is set up in a StatLinkerBasic.
10 Years Ago
Powerlines correctly prevent building
10 Years Ago
lowered top shelf collision a notch
10 Years Ago
Wiggling my way around some building exploits
10 Years Ago
Added builder project.
10 Years Ago
Fixed Effect stackability idiocy
10 Years Ago
- Added EffectParamters, which is stored by EffectSettings and also stored by other data types, e.g. Consumable and Wearable ItemParameters - EffectSettings are intended to be used ONLY in conjunction with Triggers - Wearables now apply their Effect when Worn by a Unit - Re-arranged the order of Operations in StatLinkerBasic - Added ModifierOperators enum, used by StatLinkerOperation result modfication, should make for more readable data - Nuked a shitload of Effects, mostly replaced with EffectParmaters where applicable - EffectParameters.Id is broken, so effects stack infinitely, fix WIP
10 Years Ago
Subtracting shelves layer change (see RUST-283)
10 Years Ago
deer source file and moved animals folder structure to mirror the game tree. ie units\deer becomes units\animals\deer
10 Years Ago
when cancelling a craft, obey the stack laws
10 Years Ago
pie sounds are affected by volume controls
10 Years Ago
Fix RUST-283 Can't place floor above shelves.
10 Years Ago
Underwater FX mask is a GO
10 Years Ago
- Added stats screen to F2 - Level can now return list of active rooms
10 Years Ago
New deer model and rig.
10 Years Ago
Dungeon terrain carving fixes
10 Years Ago
Added map key binding Fixed rebinding keys not working
10 Years Ago
Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
10 Years Ago
Snow tweaks. Plankton material change.
10 Years Ago
UI server cull components
10 Years Ago
Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
10 Years Ago
- LevelBuilder now just picks one outdoor room and spawns the planet in it at -3000
10 Years Ago
Fixed real player names showing in corpse loot when in streamer mode
10 Years Ago
Removed ` from default console binds Fixed voice recording when typing v in chat/console Fixed game input when in main menu/console/chat
10 Years Ago
Matched viewModel skin specular settings to other skin materials
10 Years Ago
Mouse wheel repeats Disable mouse wheel buttons if cursor visible
10 Years Ago
Deleted old DSE assets, metas apparently
10 Years Ago
Fixed hands material
10 Years Ago
Moved terrain alpha-testing (for carving) to fragment shader for accuracy
10 Years Ago
Underwater shader now writes mask (0 above, 1 below) to render target alpha
10 Years Ago
Tweaked water quality handling
10 Years Ago
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
10 Years Ago
Updated phrases
10 Years Ago
Missing meta files
10 Years Ago
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab Call DoPrepare pre bundling Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too Added EffectRecycle components to flies they need them to be included in the bundle
10 Years Ago
Undone shader bundle change
10 Years Ago
Spawn tables. Scene backup.
10 Years Ago
Zero'd prefab pos because OCD.
10 Years Ago
Divided small rocks into small, smaller smallest.
10 Years Ago
Scene.