223,983 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Added Jenkinsfile
7 Years Ago
Fixed name
7 Years Ago
Merge and some basic match history functionality
7 Years Ago
Added Jenkinsfile
7 Years Ago
Added client entity pooling to animals, presumably fucking everything up in the process
7 Years Ago
Added client entity pooling to locker Added client entity pooling to search light Added client entity pooling to liquid container Added client entity pooling to recycler Added client entity pooling to repair bench Added client entity pooling to research table Added client entity pooling to resource extractor storage Added client entity pooling to auto turret Added client entity pooling to flame turret Added client entity pooling to stash container Added client entity pooling to wildlife trap FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
7 Years Ago
Fixed inverted fever removal trigger, bad description
7 Years Ago
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7 Years Ago
ToggleUnitRagdoll consistent with debug tool, ensures people blend back to anim Fixed ItemContainer.CanDeposit returning true when using weight limitations (was skipping valid item/item type checks)
7 Years Ago
Fixed camera clipping issues with vm crossbow anims
7 Years Ago
Being cold and freezing affect fever stat.
7 Years Ago
Being wet affects fever slightly
7 Years Ago
Added Fever vital stat and stat measurement triggers for fever. Fever effect now runs on Fever stat. Illness effects (food poisoning and hypothermia) now affect Fever stat. Cure Fever mixture now affect Fever stat (brings it back down).
7 Years Ago
Rotten food is poisonous.
7 Years Ago
added final furniture fbxs
7 Years Ago
Time in past error fix maybe?
7 Years Ago
UI
7 Years Ago
more
7 Years Ago
Cleanup, merge
7 Years Ago
delete
7 Years Ago
set proper triggers
7 Years Ago
HumanView only create BodyPart defs for bones that we actually have
7 Years Ago
Forgot to move a property
7 Years Ago
Moved HumanView ragdoll blend stuff to a partial, cleaned up body part creation/tracking using HumanBodyBones enum
7 Years Ago
Updated in game truck to use parts Updated inventory / partsmanger to use same part types Unlocked camera in editor
7 Years Ago
.
7 Years Ago
Added time to UI Renamed and set drug prices
7 Years Ago
...
7 Years Ago
Revert old Database rev
7 Years Ago
made ragdoll getups a bit better
7 Years Ago
Various work on loading
7 Years Ago
Apex move
7 Years Ago
Various World/Zone loading improvements FollowCamera persisted data
7 Years Ago
Don't get duplicate group IDs when near the edge of the world.
7 Years Ago
Removed broken script references
7 Years Ago
Added effect package from deuce
7 Years Ago
HeldItems should NOT be saved, since they're created with new IDs every time they're held
bot
7 Years Ago
Automated Windows Build #719
7 Years Ago
Automated Linux DS Build #718
7 Years Ago
Automated Linux Build #718
bot
7 Years Ago
Automated Windows Build #718
7 Years Ago
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7 Years Ago
Cleaner minidump comments, includes Lua stack traces if possible
7 Years Ago
Save/Load work. ActiveItemController using my more standard deserialize delay system.
7 Years Ago
wip
7 Years Ago
Let's not tick ECS when not ingame Added EntityComponent.PostLoad, called on all components after load Unit.Effects effect loading moved to PostLoad so that all other components are available (fixes Unit.Audio NRE on load) WIP Zone/Biome and Season persistence Version++
7 Years Ago
wip
bot
7 Years Ago
Automated Windows Build #716
bot
7 Years Ago
Automated OSX Build #716
7 Years Ago
Automated Linux Build #716