224,636 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Added spawn sound attached. Loading animation events from file. Cache animation events
7 Years Ago
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7 Years Ago
part1 done properly
7 Years Ago
part1
7 Years Ago
key spawn fix
7 Years Ago
start on home base module
7 Years Ago
Caching fixes
7 Years Ago
New Skins Schema
7 Years Ago
Add more things to blacklist
7 Years Ago
Code analysis can now find all methods marked with AssertFixed / AssertDynamic
7 Years Ago
Rocket factory tower stairs
7 Years Ago
Started adding Smell to Entities
7 Years Ago
backup/progress on LODs
7 Years Ago
Started work on a code analysis tool to find nondeterminism leaks Omitted from last commit
7 Years Ago
Vary output cache by host
7 Years Ago
Turret targeting fix
7 Years Ago
Possible rewrite fixes
7 Years Ago
Put URl in layout
7 Years Ago
Web config ordering
7 Years Ago
material optimizations and old floors no longer walkable
7 Years Ago
Quests are now missions. Quest sounded gay.
7 Years Ago
Cleaned gitignore Added commandline tool Parse posts from wordpress export, insert into blog Parse Garry's Mod blogs Blog view supports changelists Commit log url fixes
7 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
7 Years Ago
Can now right click a .Unit file and render just that unit's portrait
7 Years Ago
Fixed bad drawing check in playerController blocking inputs for movement mode while doing LMB hold move
7 Years Ago
Make all visible only on culling convar untoggle
7 Years Ago
LMB hold move
7 Years Ago
TIP file
7 Years Ago
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7 Years Ago
don't flee to origin
7 Years Ago
Started build menu
7 Years Ago
Added PlayerController debug mode for selection of non player controlled entities again RMB is now interact + radial, LMB is movement and selection Commented out various debug rays in FollowCamera
7 Years Ago
Barricade nobuild volume tweaks
7 Years Ago
Add test for removing attributes
7 Years Ago
apparently I changed Eat Something
7 Years Ago
Remove blacklisted attributes instead of blocking the type (fixes #18)
7 Years Ago
Started looking into adding a mission framework
7 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
7 Years Ago
Fixed the game
7 Years Ago
When scared / high fear, our mood is affected.
7 Years Ago
Cap mood to 50% when fleeing.
7 Years Ago
Renamed Omnivore AI Module to be general Food, and put it on all animals
7 Years Ago
Effects can optionally filter the UnitClass they are applicable to
7 Years Ago
Fix for NRE on robot level
7 Years Ago
Added "Watch Target" behaviour under common combat module (WIP) No longer remove dead units from their group (testing) Unit DM perception filtering support Conversation topic editor
7 Years Ago
New StageID system Demo stops recording when you beat a level
7 Years Ago
Animation notify actions. Testing footstep sounds
7 Years Ago
running vox stuff
7 Years Ago
Azure doesn't support clarius
7 Years Ago
Design cleanup