223,978 Commits over 3,684 Days - 2.53cph!

7 Years Ago
misc
7 Years Ago
Delete terrain former
7 Years Ago
Sentry, init cleanup, FP base project stuff Ignore TerrainFormer
bot
7 Years Ago
Automated Windows Build #715
7 Years Ago
Automated Linux DS Build #715
bot
7 Years Ago
Automated OSX Build #715
7 Years Ago
Automated Linux Build #715
7 Years Ago
Throw model name on to the stack in CModelRender::DrawModelShadowSetup to figure out some crash dumps
bot
7 Years Ago
Automated Windows Build #714
7 Years Ago
Automated Linux DS Build #714
bot
7 Years Ago
Automated OSX Build #714
7 Years Ago
Automated Linux Build #714
7 Years Ago
Fixed 16 crashes related to invalid CTakeDamageInfo entities in NPC code
7 Years Ago
5.6, project settings
7 Years Ago
dressing
7 Years Ago
backup
bot
7 Years Ago
Automated Windows Build #713
7 Years Ago
Automated Linux DS Build #713
7 Years Ago
Automated Linux Build #713
7 Years Ago
Fixed crash in CNPC_Citizen::SelectScheduleRetrieveItem when NPC has no follow target
bot
7 Years Ago
Automated Windows Build #712
bot
7 Years Ago
Automated OSX Build #712
7 Years Ago
Automated Linux Build #712
7 Years Ago
Don't crash when m_NetChannel is NULL in CClientState::SetSignonState (merged from tf2)
bot
7 Years Ago
Automated Windows Build #711
7 Years Ago
Automated Linux Build #711
7 Years Ago
cl_gl_suface.cpp -> cl_gl_surface.cpp surface.GetTextureID doesn't create new CMatSystemTextures for files that have already failed to load
7 Years Ago
Removed hint video
7 Years Ago
Camera transition fade in/out for caves
7 Years Ago
7 Years Ago
bot
7 Years Ago
Automated Windows Build #14
bot
7 Years Ago
Automated Windows Build #710
bot
7 Years Ago
Automated OSX Build #14
7 Years Ago
Automated Linux DS Build #14
7 Years Ago
Automated Linux Build #14
7 Years Ago
bot
7 Years Ago
Automated OSX Build #710
7 Years Ago
Automated Linux DS Build #710
7 Years Ago
* Set r_radiosity back to 3 by default because 4 breaks community maps too much * Stopped reserved_spot from ever being created as it breaks ladders
7 Years Ago
Automated Linux Build #710
7 Years Ago
* Set r_radiosity back to 3 by default because 4 breaks community maps too much * Stopped reserved_spot from ever being created as it breaks ladders
bot
7 Years Ago
Automated Windows Build #13
bot
7 Years Ago
Automated Windows Build #709
7 Years Ago
Don't unload menu backgrounds when they fade out (already disabled reloading, so they'll just turn white with this code)
7 Years Ago
wip
7 Years Ago
Don't unload menu backgrounds when they fade out (already disabled reloading, so they'll just turn white with this code)
7 Years Ago
Fade in/out transition when cycling units with tab/shift +tab PlayerController ensures we always have a selected unit
bot
7 Years Ago
Automated Windows Build #708
7 Years Ago
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