198,704 Commits over 4,140 Days - 2.00cph!

10 Years Ago
GOING HOME - Probably need to revert some of this. Something fucked up !!!!!
10 Years Ago
Fixed player reference change.
10 Years Ago
Resized updates box Removed analytics when in editor
10 Years Ago
Vertex normal toggle on TerrainBlendExtension
10 Years Ago
Improved lob / smash gameplay
10 Years Ago
-units get ever so slightly warmer when moving around
10 Years Ago
Updated mavis metas
10 Years Ago
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
10 Years Ago
backup military_tunnel_1
10 Years Ago
-same as before, but now for reals.
10 Years Ago
-fixed starting time of the year not being randomized as implied in World's Initialize
10 Years Ago
-renamed variable to be clearer
10 Years Ago
- Space Chunks
10 Years Ago
- Starting weapon hack fix for town weapon positions
10 Years Ago
- Removed the what's new welcome screen in town.
10 Years Ago
- Reduced branched factory length to 6 from 7
10 Years Ago
New character concept, Jace Logan. Added connection lines to Cathedral mock-up.
10 Years Ago
MORE REORGANISING SHIT
10 Years Ago
REORGANISING SHITT!
10 Years Ago
Don't open connection until after collider batching, stability init and save cache creation are done
10 Years Ago
- DunGen flows are now selected by the mission scriptable object definition - Reorganized flow/archetypes folders
10 Years Ago
merge from main
10 Years Ago
Don't try to send network updates while loading
10 Years Ago
backup military_tunnel_1
10 Years Ago
No need to recheck self after updating the cached stability value (tiny optimization)
10 Years Ago
Stability warmup queue processing tweak
10 Years Ago
Merge from main
10 Years Ago
Replaced old deer max.
10 Years Ago
-yesterday's features... today!
10 Years Ago
- Merge from main
10 Years Ago
backup military_tunnel_1
10 Years Ago
Clear stability queue when launching with queuewarmup disabled
10 Years Ago
Added stability.queuewarmup convar
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
YAMfM
10 Years Ago
fixed the shadows on the muzzleflashes for all the guns.
10 Years Ago
10 Years Ago
- BehaviourChain makes sure that all created Behaviour instances hold a reference to the BehaviourChainData - HarvestResource Action populates BCD with a list of succesfully harvested items - HarvestResource should make sure harvesting timers don't continue to tick if End is called early - Organised Actions folder a bit
10 Years Ago
Wall deletion and other tweaks.
10 Years Ago
- LevelBuilder now spawns lights from any used tileset in the level. One unique light per tileset. Lights spawn disabled for now.
10 Years Ago
- Asteroid tileset rebuild
10 Years Ago
- Prefab building tool now processes any lights with PrefabLink first, taking the last light as the light prefab to use for the whole tileset (should only be one directional light with a PrefabLink script in a tileset). It then updates the rest of the prefab links in the tile set scene and sets any Room prefabs with a link to the prefab for the light used. - Rebuilt Factory prefabs - Rebuilt Asteroid prefabs
10 Years Ago
- Added the light from the asteroid test scene to the asteroid tileset scene and made it a prefab link
10 Years Ago
- Added RoomType enum to Room - Set factory rooms to Indoor and Asteroid room to Outdoor - Rebuilt tileset prefabs
10 Years Ago
- Added RoomSpawner script to ice room and added a single spawn point so level building doesn't fail for testing
10 Years Ago
+1 lowgrade fuel per craft session
10 Years Ago
removed 5m buffer between tool cupboard placement
10 Years Ago
more durability on m249
10 Years Ago
fixed missing wood world model