200,540 Commits over 4,140 Days - 2.02cph!
merged Game and GameInstance into just GameInstance, deleted Game.
Changed all references.
Might be fucked.
slightly higher recoil on the AK47
right clicking items on mailbox properly inserts it into the correct slot
added dropbox
Separated threat calculation for PerceivedUnitData into two properties; ThreatLevel and ThreatLevelAtDistance
Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.
2017 API update, deletes, moves
Paths in config and project setup window improvements
Cherry picking
11265 from base
Reaming GameStates to be more generic (TribeCreate = Setup, OverviewMap = Map)
TimeManager supports running the game without a TOD_Sky instance
Fixed bad path in SceneSaveHook
Renaming folders in Scenes/ to be consistent with base proj
Attempt at fixing broken reflections on hapis rivers
added docs folder with some thinking about stuff...
Add support for PATCH and OPTIONS HTTP methods
▄▄█▋▌█ ▅▋▅▍▄ ▊▌▍▉▆▍ ▆▄▉▅ ▅█▊▌▊▊▌▇▋▍▍▊▇▆▅
Map button wasn't working. Added it.
Adjusted emissive materials to match new intensity scale
Mission task work in progress. And adding mission target indicator to the game map
Restructuring mission tasks
Close the payphone interface entirely when accepting a mission
Mission instance data gets to the client
Fixed vending machine entity having itself as a child object (lolwut?)
▋▍▊▋█▆▌▋█▋▋ ▋▆▊▋▉ ▄▉▋; ▅▇ ▊▄▋█
Round timer reduced to 60 from 90 seconds
making GameInstance not server/client specific, moving host shit out to the GameHost shit
Deleted the "Old" prefabs folder from Troubleshooter as it's not needed and was making 280 warnings every build
HostInit() now completely removed from GameInstance
Control mode test map changes: layout, tileset, default formation
Clamp screen blood effect lighting to 0-1
Fixed bad path in ProjectSetupWindow