200,155 Commits over 4,140 Days - 2.01cph!
Placeholder scale effect for gamemode value changes
placeholder hit recoils work again
Units only register for entity updates if they're GameActivated
Fix for recent squad editor errors
Allow building debug server without building release version as well
OUtlineEffect for client only. Fix NRE on built Server
Get rid of outline warnings
Has to remove all WaitForEndOfFrame use on the server due to this regression bug in the latest Unity version breaking it when in batchmode: https://issuetracker.unity3d.com/issues/waitforendofframe-doesnt-execute-in-batchmode-on-built-project
Killed all the garbage generation from NetworkStats. Keys were NetworkMessageTypes but enums cause boxing when doing comparisons, generating garbage. Switched to using ints which eliminates the garbage
setup new mini unit frame with anim/texture etc
Manual Linux Build (Ubuntu 14.04.5)
tweak mini unit frame hover speed and in range color
Reduced slasher damage to 3 per unit, Grabber now uses it's attack def damage. Update attack descriptions for both units.
Fixed PathFollower.Compute leaking Lua references
Unit bar portraits now responsd to hover events. Input ignores unit hover events if there's a unit portrait hovered
Updated native plugins for Linux (built with older version for backwards compatibility)
Removed ClearSelectedUnit(), now call SetSelectedUnit(null) instead. Removed tile clearing from this and separated it.
Unitbar selection stuff works mostly.
Updated how wanted works.
Unit bar button transition effects now manually controlled
Rocket factory grounds / dressing progress / silo COL, LOD's, prefabs / grounds loot spawners
super buggy wip trajectory display
Fixed 4 small Lua issues - Typo in ai_schedule.lua, leftovers in ragdoll_motion.lua & balloon.lua, bug in dcategorycollapse.lua
fix for 3rd person weapon animations not playing
Viewmodel source update to latest rig
Wanted cooldowns based on wanted levels now.
hud now shows starts when wanted
Move managed ConVars/ConCommands to lua_shared module - now properly removed/saved on disconnect again
Fixed prediction errors in weapon_357
3rd person player anim tweaks
3rd person player anim tweaks
More AI Planning experiments. They now seek cover when they run low on ammo and reload, they will know when they're partially in cover, advance their cover toward your position or retreat in cover when hurt.
Ai planning experiments continues. Added Idling and some tweaks.
Increased density of position samples (but not calculating path to all of them).
Messing with crime detection radius
Server garbage gen reduction