200,181 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Viewmodel source update to latest rig
8 Years Ago
removed AttackData and hit stuff
8 Years Ago
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
8 Years Ago
Fixed disabling of movement modes
8 Years Ago
better transition from map to game
8 Years Ago
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
8 Years Ago
Launch site / warehouse grounds dressing progress
8 Years Ago
Memory management fixes
bot
8 Years Ago
Automated OSX Build
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Updated native plugins (Win + OSX)
8 Years Ago
Hooking more stuff up to crime manager.
8 Years Ago
Manual Linux Build
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Added separate shader gui for packed materials to reduce transition issues More packed shader work
8 Years Ago
Updated native plugins (Linux)
8 Years Ago
wip
8 Years Ago
More memory management fixes
bot
8 Years Ago
Automated OSX Build
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Skin texture load memory management fix
8 Years Ago
Call RecalculateTags at the same time as other master-server stuff rather than every frame
8 Years Ago
Replace DistanceToRay with DistanceToRaySqr
8 Years Ago
Manual Linux Build
8 Years Ago
Fixed multi-material editing for packed materials
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Updated native plugin (Linux)
8 Years Ago
CCollisionProperty no longer uses AllocTempVector
8 Years Ago
set unit health color stuff, shatter effect, particle,animation etc...
8 Years Ago
Cache Entity.CalcAbsolutePosition in __newindex
8 Years Ago
merge from main
8 Years Ago
backup
8 Years Ago
wip
8 Years Ago
More music progress
8 Years Ago
minor tweaks
8 Years Ago
Scene stuff Softer, more natural lighting test
8 Years Ago
temp
8 Years Ago
Added conditional packed map keywords Added texture packing processor and tracker (wip) Added packed version of standard layers; base layer first Renamed packed standard shader Increased time tolerance for terrain texturing runtime support map generation verbosity
8 Years Ago
models added for Bill2
8 Years Ago
Moar effects logging and change of execution order so the removal event actually triggers after removal
8 Years Ago
Let's null the Unit when resetting Effects
8 Years Ago
more
8 Years Ago
more (with an error)
8 Years Ago
moar effects logging
8 Years Ago
temporarily removed exit action chain from Worn Out effect in order to work around a bug
8 Years Ago
Added the exit action back and added an enter action
8 Years Ago
Crimes shoud now get serialized and show in the crime log UI
8 Years Ago
Effects with removal actions but no adding actions should now work correctly
8 Years Ago
Jenkinsfile b10
8 Years Ago
Fixed start game button not working in Tribe create UI after quitting to menu and starting a new game