200,155 Commits over 4,140 Days - 2.01cph!
You now get transported to jail on death if you're wanted
Added scene for paul to edit roads with
Using pooling with InputMessage to save on a lot of garbage. Still testing this one.
Added pool size checking (editor only) to make sure we can't break pooling without noticing.
Fixed CharacerState not repooling in Client+Server mode. This was an old issue that I only just discovered.
Fixing up a couple of other things that were borked in CLIENT+SERVER mode
unit mini frame prefab links
health bar dmg wip
fixed NRE with the wip trajectory stuff to stop it spamming
AI Planner: Idling being less stupid, more vivid memory of recent targets and better equipped to deal with unseen attackers.
updating new capture point / texture/material/ curve text script etc
Respawn at a proper position when released from jail
Reverted my bootstrap reload code. Returning to menu can be handled properly at a later date. See: Untitled_Game_Issues/issues/117
Extra checks on CharacterEyes
Merging the latest from Main
Capture point team updates
Capture point view now caches materials at awake
Rocket factory dressing / added overgrowth inside rocket factory / moss
Capture point remaining points display and correct value shown at match start
Hooked up jail sentences based on crimes committed
Fixed up some server vs client stuff in ai.
Fixed bow sometimes spamming RPCs to server
Rocket factory / added moss inside the rocket factory building
Deployables only decay when they're outside (no roof / overhang above them)
Decay timer no longer resets when objects are interacted with (e.g. opening storage containers, still resets when repaired)
placeholder capture sound
Some more cleanup of ai code.
Fixed hair inset shadows
Fixed hair temporalAA filtering
adding some particle fx to the capture point
Fixed ShadeVertexLights overload issuing wrong path; touched affected shaders
Cherry picking shader changes from /main/hair
change WIP menu to look fine in stand alone version
Fixed boostrap not updating the loading screen text
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
Overgrowth texture desaturation on the yellow range and overall brightness increase
Terrain grass texture sat increase mid yellow/red
Grass splat color tweaks, Overgrowth tint color tweaks
Dropped items despawn about two times slower
Sort of tarted prison up a bit, chat message fade.
Seeds are considered "common" instead of "rare" and despawn faster when dropped
Automated Linux Build #18
Automated Linux DS Build #18