200,089 Commits over 4,140 Days - 2.01cph!
Can hold down LMB to continously hit with hammer
Forgot a prefab in changeset
21249
Disabling graphics jobs
Jenkinfiles 2017.1.0f1'
"camera" text doesn't force render over 3D map view in hammer (same as 2d views)
Fixed menu button not setting gamestate correctly
Fixed weather widget event icons lerping back to start positions when being re-used
jenkinsfile b10 because build server has no license
Increase max draw distance for Hammer
ores have a smash effect when changing stages
Merging in my server performance work so far.
Mission option instances return their phone numbers to the pool.
Sync improvement experiments
Do the SteamServer update tick actually in Update rather than in an InvokeRepeating copy. The problem with InvokeRepeating was that if the framerate tanked, InvokeRepeating just queued up, so at low framerates instead of getting less SteamServer .Update calls, we were getting 10,20, whatever per frame, tanking things even further.
Also going by the recommendation in the Facepunch.Steamworks.Server code here to call update "at least once every frame".
Add console redraw profiling.
Temp extra profiling in console. Will remove later. Also doubled auto save time to 10 mins.
Tweaked grenade physics material (no sliding, only tumbling)
Tweaked grenade weight and throw velocity
Fixed grenade explosion rotation
Actually fixed weather event icons positioning
UI tweaks
Reduced grenade bounciness
Tweaked server side weapon cooldown verification
GameModeDefinition can specify minimum number of male and female tribes people created when using the random mode
adding number to unit health frame, wip game mode icon stuff, highlight new icon prefab etc...
Removing my temp profiling
Fixed bad weather widget icon positions
Whats New data file entry.
Settings fix.
Disabled wip trajectory display.
Unit key text.
exit on sneak idle if isSneaking = false to stop units staying in sneak pose for too long
Added ExposeToRadial bool on BaseBehaviourPlanSettings, checked in PlayerController+Commands routines for evaluating commands for the UI
Removed a ContainsKey usage in Unit.Audio, added debug logging to PooledAudioSource
Updated Facepunch.Steamworks
Added Jetpack
Better serializing / sync of crimes to client.
added number of sleeping positions to the building descriptions