200,010 Commits over 4,140 Days - 2.01cph!
static doors remaining doors version
Fixed bulge around junkpiles
Fixed yuge wood worldmodel
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
static doors differentiate from normal doors in texture (burnt/dirty)
Fixed grass missing on first connect
Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
No-wrapped some light textures
Scene bugzzz
Potential fix for RUST-1724
Branching for wip map database improvements
wip mapdb stuff to handle the different modes, tool to build map DB
map db tool now sets the map title to the map filename if there's none specified
Coal piles use gravel colliders instead of solid rock
More scene bugs
Simplified material setup for rocket factory interior
Screenshake lerp strength by distance from origin
Tree felling sound, tweaks
Removed creeping plants from rocket factory interior for performance reasons
Log warnings instead of errors when a DSE element reference is null, skip over them in evaluation
Gang join / leave
Gang Emblem saving
A whole lot of dressing optim and distance tweakage
updated wood worldmodel & lods
Fixed rocket scaffolding loading issues
Can't create gang if already in gang
Can't edit emblem unless gang leader
RUST-1726 - Missing walls / floor at military tunnels
Really fixed grass missing on first connect (RUST–1719)
Less absurd ore spawns on Hapis
Manifest
RUST-1711 - invisible wall / blocker / fix attempt
Can quick-autocomplete in console with tab
Autocomplete no longer prevents going back in the command history
added F8 framerate rainbow
decreased analytic update frequency
added performance analytics
reverted to blueprints
reverted recoil changes
re-added half block
made raiding impossible and really easy
made all cheating impossible
removed all rng
Additional LOD's for ceiling supports
Tweaked culling/LOD distances
Grass quality setting affects new grass
Increased culling distance for walkways / prevent them from disappearing in plain view
Grass LODs fall off with 3D distance instead of 2D distance
Reverted previous changes (sorry guys not ready, maybe next patch)
Set walkway mat to two sided
Re-painting airfield alpha splat