200,013 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Two new console commands: fill_stockpile - fills whatever stockpile is under the mouse cursor with the appropriate item finish_build - finishes the construction process of whatever building is under the mouse cursor
8 Years Ago
white pipes mtl tweaks
8 Years Ago
perimeter wall decal mtl set to cutout
8 Years Ago
rocket crane procedural lift prefab / manifest
8 Years Ago
Launch site scene update / scene2prefab
8 Years Ago
replaced lift to update prefab-id / scene2prefab
8 Years Ago
set up hands for data defined item holding posing
8 Years Ago
Added checkpoint to airfield entrance
8 Years Ago
UnitDmg now includes a ref to the attacking unit so it doesn't need to be tracked separetly in AI calcs. Renamed UnitDmg to UnitDmgInfo
8 Years Ago
Fixed intersection between rocket and scaffolding Fixed rocket factory trim colider Fixed invisible blockers Fixed support beam colision Fixed gaps in warehouses Fixed missing coliders on turbines Fixed modular pipes turning black Fixed portacabin stairs
8 Years Ago
break down of rocket_crane_floor_b removed some rods on rocket_crane_lift_shaft
8 Years Ago
Way down the rocket crane
8 Years Ago
Increased riverside / roadside topology radius
8 Years Ago
TerrainAnchorGenerator takes offset range
8 Years Ago
Junkpiles only spawn next to roads and powerlines Junkpiles no longer align to the terrain normal
8 Years Ago
AI helper function to get a list of ordered unit damages for a provided list of attackers
8 Years Ago
Made going down the crane more obvious
8 Years Ago
Fixed turbine colider
8 Years Ago
Terrain anchor improvements
8 Years Ago
Added console command: god_mode - pass true or false to enable/disable god mode. God mode stops player controlled units from dying (they can still take damage)
8 Years Ago
Rocket factory changed lift leading to the roof
8 Years Ago
Adjusted terrain anchors on all monuments and caves (except launch site)
8 Years Ago
Adjusted terrain anchors on the launch site
8 Years Ago
PrefabParameters is now a PrefabAttribute
8 Years Ago
Adjusted ore spawn rules so they really only spawn near rock formations
8 Years Ago
Merge from main
8 Years Ago
TileScorer can now collate individual tile scorers to get a combined list of tile values AI now prefers higher terrain when moving as default action
8 Years Ago
Cherry picking 21442 and 21443 Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
8 Years Ago
Merge from main
8 Years Ago
driftwood material tweaks
8 Years Ago
Lifts / roofless variants
8 Years Ago
mtl fix on old train crane added grass displacement to Trash-pile-1 otherwise lost in grass
8 Years Ago
Removing greybox models left from prototyping time
8 Years Ago
Added MovementDirectionScorer which scores tiles favourably the further up/down the board they are from the unit, based on the advance/retreat flag
8 Years Ago
renamed Practice button to Play A.I and make it not editor-only
8 Years Ago
fixes
8 Years Ago
Driftwood can be gathered
8 Years Ago
Removed unused feedback icons
8 Years Ago
lifts were missing a decal renderer script
8 Years Ago
chunkier barrel hit sound barrel gib effect pickup items play a sound instead of moving to inventory silently gibs have an 'explode' option to push them away from the source object
8 Years Ago
More aggressive lods on rocket factory objects and walkways
8 Years Ago
Lift colider fix Launch site Scene2Prefab
8 Years Ago
this one slipped through commits
8 Years Ago
directional armour is now calculated and saved in UnitDmgInfo AI will now prefer attacking and moving to attack locations that let them attack units from weaker sides (sides/back) where possible
8 Years Ago
Network++ Save++
8 Years Ago
Fixed rocket factory tower lod distance
8 Years Ago
viewmodel organisation - clean export for medical syringe
8 Years Ago
Removing some old unused prefabs
8 Years Ago
Updated spawn prefabs (some stuff for Barren and some reordering)
8 Years Ago
Server list now comes from manifest Fixed server connect issue