200,001 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Forgot this file
8 Years Ago
Updated speed trap avatar
8 Years Ago
Biome material library editor improvements Replaced pines with new asset, Tree component etc
8 Years Ago
Removed some log spam
8 Years Ago
Fixed bad material call in Tree
8 Years Ago
Tree component destroys the parent resource entity when felled (after impact) Tree component drives "extra wind" for felling trees BeforeFoliage shader uses global wind vector, exposes extra wind vector, uses Vector4 (needs more tinkering from someone with a brain)
8 Years Ago
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8 Years Ago
Removing old reporting system
8 Years Ago
Updated Facepunch.Unity
8 Years Ago
Fixes
8 Years Ago
Updated keys_default
8 Years Ago
Player report populator
8 Years Ago
Merged /ReportingSystem
8 Years Ago
#if CLIENT
8 Years Ago
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8 Years Ago
Blunts. Deleted some treasure.
8 Years Ago
graveyard night LUT fireflies
8 Years Ago
Weapon balance
8 Years Ago
Balance.
8 Years Ago
tree deform should mostly work, still room for lots of polish
8 Years Ago
Missing textures.
8 Years Ago
TOD particle at night hack to stop looping Skele FX, tweaks
8 Years Ago
misc
8 Years Ago
metas
8 Years Ago
Savas portals Stamina regen while walking at 50% (exposed on prefab)
8 Years Ago
metas
8 Years Ago
Removed armory props
8 Years Ago
Misc
8 Years Ago
Merge from main
8 Years Ago
Profiling & optimization
8 Years Ago
Major refactor and improvement for WantsToBuySomethingNearby and CharacterContext
8 Years Ago
tree source
8 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
8 Years Ago
Prebaked experiments.
8 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
8 Years Ago
Better step height for animals (helping them up stairs more easily).
8 Years Ago
Alerts sent from server
8 Years Ago
testing rock_formation_f export without flatten hierarchy
8 Years Ago
Changed path generation for race mission
8 Years Ago
Unit range/damage finding functions can now specify if they should include friendly damage or not, to be used by AI
8 Years Ago
Deleted the commented out, old hit % code, as it's now always 100%
8 Years Ago
Fixed gps line disable
8 Years Ago
Tweaked build settings for local dynamic nav mesh.
8 Years Ago
some quick AI optim, wip AI damage stuff
8 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
8 Years Ago
Scene2Prefab shadow caster changes
8 Years Ago
Added ActivityTypeDefinitionEditor, shows keywords Fixed badly named ActivityKeyword interface Improved Acitivty Notifications UI widget Cleaned up use of Unit.IsInView extension method in some UI widgets (enemy overlay, conversations) Moved some DSE/Considerations editor stuff around
8 Years Ago
Fixed Conversations.GetTopics always returning false
8 Years Ago
People should now go to sleep when they have low energy, even during the day
8 Years Ago
batch client test