200,001 Commits over 4,140 Days - 2.01cph!
viewmodel organisation - clean exports for some vms
Added wheel rims and wheels now spin
Smaller InView gizmos
Removing some debug bits
the total for each sense now doesn't account for friendly units in order to stop people from waking up their fellow tribesmen until a more detailed solution has been found
Fixed ActivityNotificationElement button click NRE and not resetting .enabled
Fixed radial displaying two sets of conversation topic options (needs collating into radial levels/nested options)
added some batch files for bot army, more headless player client stuff
Updated FacepPunch Unity bits, nuked old report window
Disabled shadow casting on structures LODs
Fixed DSE editor not showing considerations after a null element and preventing removal of the element
Removed null bonus from Goal.MakeFire
Adjusted stone club attachment offset data
Fixed UnitAttachments runtime adjustment not accounting for missing offset data for the active attachment role
rebaked vertex colours for small pine tree
Small hut sleep positions
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
disabling shadow casting on far rocks
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
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HeldEntity stores holdingOffset rather than using prefab child xform shite
fisting viewmodels and third person animations
rebaked tree to stop end wobbling
wip agent/navmesh grid management.
Updated Facepunch.Steamworks DLL to the latest version. Server.update not longer takes a lot of CPU.
Update project version to 2017.1.0f2
Removed no-longer-used objects in bootstrap+ version update file that didn't get in last time.
Minor optimizations
PlaybackData pooling fix
Always play at least 8 bars at the new intenisty after raising it
Disable random debug intensity jumps