199,995 Commits over 4,140 Days - 2.01cph!
Gang members emblem should appear next to their name now.
Fixed bad activity calls in Effects
Lets not cache DataAsset name properties in OnEnable
Navmesh generation is now async.
Wobbleslerping timber feller
https://www.youtube.com/watch?v=IfeyUGZt8nk
Compiling is fun, let's do that
Switched notifications from phone to standalone
Fix large map icon rotation
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More navmesh work. Agents now spawn correctly on the navmesh again.
I totally made people not block pathfinding when sleeping and forgot to commit it
Detailed stair collider preparations
Wobble wobble wobble, said Mr Tree
reworking some combat code stuff
Detailed stair colliders, tiers variations
Trees no longer fall over on init
Updated some detailed colliders to the new versions
Added water culling volume to launch site basin
Dont wobble if waiting for impact/settle
Merge from detailed_stair_colliders
Stairs and foundation steps use more accurate shadow casting proxy meshes
More, and working scaffolding
skin approval + icons
manifest
Fixed NRE when opening workshop from main menu without having joined a server
always show vitals on character screen
Subtracting all AI experiments
now requeues after a match finishes
Temporarily removed the new rocks for the merge.
Handle missing params that the fists don't have
Fists viewmodel in the right spot