225,958 Commits over 3,714 Days - 2.53cph!

8 Years Ago
Fixed player corpses "flash" when hit (RUST-1212)
8 Years Ago
▋▆▋▄▆▌█ "▌▄▉█▄▍▉▇" ▉▊▅▆ ▊▉▍▄ ▌▆▍█▆▋▌▊
8 Years Ago
Rewrote Items.TryHoldCarriedItem and TryStowHeldItem
8 Years Ago
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
8 Years Ago
- Few more factory rooms - Deleted some unused code in spawners
8 Years Ago
vm beancan grenade updates
8 Years Ago
Combined PickUp/Equip/Stow item actions into a single action with mode switch
8 Years Ago
AH projectile LOS improvements
8 Years Ago
trying to add a listner
8 Years Ago
ownership debug tools made admin only and clientside
8 Years Ago
█▌▄▍▇ ▋▉▇▅▌ ▄▄▅▆ ▊▅█▋█▅▋▅▊▄▅
8 Years Ago
supply signal drop position has a random offset of 20 units
8 Years Ago
▉██▇ ▆█ █▇█▊▉▊ █▆▄▇▇▍▉ ▍▄▊▍▋▇▄, ▍▄ ▋▋ ▋▋▌██ ▍▌█▅▅▍
8 Years Ago
Fixed NRE in player visibility
8 Years Ago
- Coins now stay around 2 seconds longer
8 Years Ago
AH melee weapon LOS improvements
8 Years Ago
- Increased boost speed from 0.5 to 0.75
8 Years Ago
changed name of combat torso stabilise and kind of made sitting emoting work
8 Years Ago
Broadcasting truck def
8 Years Ago
made storing and getting items from storage toggle the item bool to true or false
8 Years Ago
- Spawn chances, shop tweak
8 Years Ago
- Upgrade costs + cash drop tweaks - Increased activation range of upgrade shop - Rebuilt prefabs
8 Years Ago
Fixed UDR opt not updating invisible renderers, causing issues on ragdolls
8 Years Ago
Dude, I'm tripping balls.
8 Years Ago
Effects can now install AI Modules on Entities Effects can have a randomised durations Added mushroom effect and related behaviours
8 Years Ago
Fixed clientside placement guide as well for RUST-1209
8 Years Ago
Refresh entity links when rotating block after placement (RUST-1209)
8 Years Ago
Slightly more forgiveness in attack entity cooldown verification
8 Years Ago
Fixed code locks only being accessible from one side on gates (RUST-101)
8 Years Ago
save to a list and then re assign bools during emote anim controller switch
8 Years Ago
Lighthouse greybox and scene update
8 Years Ago
Tweaked server side weapon cooldown verification
8 Years Ago
hungry hands/arms clip with clothes less
8 Years Ago
Dispenser Effects to Main!
8 Years Ago
Merged from main
8 Years Ago
Logistic curve functions now map to the yMin/yMax range since Logistic functions don't pass through (0,0) or (1,1).
8 Years Ago
removed garbage from airdrop loot table
8 Years Ago
double barrel shotgun damage buffed to be same as waterpipe double barrel shotgun spread increased slightly (more damage up close, less from far away) double barrel refire rate decreased to 0.5s (was 1.0s)
8 Years Ago
helicopter gibs do not block vis
8 Years Ago
warehouse windows do not block vis
8 Years Ago
playercull nre fix when disconnecting
8 Years Ago
bugfix
8 Years Ago
▆▆█▋▋ ▊▌█▅▊▊ ▄▅▌▄▅▍ ▉▇▉▄▍▄▅▆ ▇▋▊▄▍▌ (▊▍▅▍▆ ▋▌▆▅)
8 Years Ago
viscull 2.0 windows and bars no longer block vis code refactor aiming at eachother disables visculling (no popping in gunfights) more optimizations disabling a bunch of clientupdate() calls on invisible players debug_camera disables playerculling
8 Years Ago
▆▌▌▅▊█ ▋█▇█...
8 Years Ago
Added missing UDR opt script Added UDR opt to boar, horse, chicken, wolf and bear
8 Years Ago
AddS
8 Years Ago
Added UnitActivityTypes.DesireExpired, recorded when unfulfilled Desires are removed due to momentum drain. Added DesireExpired Effect, which makes people sad :(
8 Years Ago
DesireFullfilled Effect stat stuff
8 Years Ago
Temperature Effects now use Temperature Stat. Added Ambient Temperature consideration Tweaked sticks on fire AI some more