224,003 Commits over 3,684 Days - 2.53cph!

8 Years Ago
Removed DispenserItemFilter from TakeFromDispenser Action
8 Years Ago
- Room tweaks - Reduced spawn cost of some enemies - Reduced spawn weighting of spikeys
8 Years Ago
- Added factory rooms H and I
8 Years Ago
Added orbit back in and fixed double click camera move.
8 Years Ago
Added more filtering options in BehaviourChainWrapper
8 Years Ago
Tilt now plays nicely with zoom (only keyboard for now).
8 Years Ago
forgot to disable to debug cheats
8 Years Ago
Fixed some network lag issues, experimented with some aesthetic style stuff, changed player's starting size
8 Years Ago
- Added FactoryRoomG
8 Years Ago
- FactoryRoomC gameplay changes
8 Years Ago
Movement effects fixes (movement types enum fucked up the data) Minor Player Task cleanup EntityConditionFilterDrawer fix (was trying to display old ResourceFilterSet) Removed EatFromAnimal, EatFromResource Abilities, replaced with "Find Best X"
8 Years Ago
- FactoryRoomD gameplay changes
8 Years Ago
Working through the shit list.
8 Years Ago
Re-added ambience & warmup benchmarks
8 Years Ago
Call SetHierarchyGroup in standalone too
8 Years Ago
created much of interior of truck, including roof, side pannels, upper and floor, seat, dashboard, dials.
8 Years Ago
- Added a turret missile tile to Rotorz - New factory room and tweaks th others
8 Years Ago
Powerline pylons b and c (variations)
8 Years Ago
- FactoryRoomA redesign
8 Years Ago
- Laser turrets default to not changing direction
8 Years Ago
- Can now press R in testbed to regen and restart the current room - Reworked some level building code
8 Years Ago
More procmap tests
8 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
8 Years Ago
Started adding camera modules and input modules.
8 Years Ago
- Testbed now stores lists of rooms by tileset and tilesets by area
8 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
8 Years Ago
8 Years Ago
Merged ambience & warmup benchmarks to main
8 Years Ago
8 Years Ago
Added procmap.pvt benchmark (should this be enabled by default, or should we get rid of it)
8 Years Ago
- Can now play straight into Testbed scene with the selected room from Editor loaded. Player collision auto disabled in testbed scene. Returns back to previously loaded editor scene when play is stopped. - New options in the custom Play window
8 Years Ago
Player pullback fix (merge error)
8 Years Ago
BehaviourChainElement.Entity is now "optional", as is the Behaviour constructor's Entity parameter
8 Years Ago
Begone silly light
8 Years Ago
nothing to write home about
8 Years Ago
Unit portrait camera progress
8 Years Ago
- WIP testbed launching into selected room (don't click the new button yet)
8 Years Ago
Merging 14378 to main
8 Years Ago
Updated race UI
8 Years Ago
PlayerModelRebuild perf tweaks, profiling
8 Years Ago
Scoring for cancelled goals now traverse the entire goal history.
8 Years Ago
Confidence in Decision no longer use enumerator like it had to with a queue for cancellation history.
8 Years Ago
Culled out parent item requirement stuff
8 Years Ago
Merge Fixes
8 Years Ago
Merged from main
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Unit portrait camera stuff
8 Years Ago
Fixed followTarget NRE in PlayerCamera UnitCameraWidget progress