224,808 Commits over 3,714 Days - 2.52cph!

8 Years Ago
Dispenser interactions don't record tool type data in BehaviourPlanData if the value is None
8 Years Ago
Doors reset campfire decay
8 Years Ago
Reverted 14657 (RUST-842)
8 Years Ago
removed debug.log
8 Years Ago
Don't null Entity.View when passing into ResourceSettings.Create...
8 Years Ago
Target destruction checks in DSE and Behaviour
8 Years Ago
lowered max hydration storage on players
8 Years Ago
8 Years Ago
adjusted purifier LODs
8 Years Ago
fixed water purifier effects always on fixed stringpool errors fixed already destroyed errors
8 Years Ago
Added HostilityCondition
8 Years Ago
Added skinned mesh collider
8 Years Ago
AntiHack fix for patrol helicopter speed during rocket run, for real
8 Years Ago
▌▄▉ ▍▍▆▉▉█▉
8 Years Ago
Player preview source
8 Years Ago
LodGroup
8 Years Ago
Wall frame fence layer fix
8 Years Ago
EntityManager.Remove twaek
8 Years Ago
Fixed non-human units not listening to other unit removal events in Combat component
8 Years Ago
fixed wrong icon on halterneck
8 Years Ago
Cleanup
8 Years Ago
Save
8 Years Ago
Fixed a bunch of nulled unit refs in unit predator weight data
8 Years Ago
AntiHack fix for patrol helicopter speed during rocket run
8 Years Ago
Halterneck and skirt
8 Years Ago
this has changed again....
8 Years Ago
AntiHack projectile protection properties are now in convars
8 Years Ago
added wolf sounds, moved some stuff
8 Years Ago
Renames
8 Years Ago
Hog sounds
8 Years Ago
Bear sounds
8 Years Ago
human controller tweaks, should speed up entering combat state and animal tweak, not sure whats different from the last checkin though
8 Years Ago
Removing refs to BCD
8 Years Ago
Removed "prepare" method from GPV, call directly into the BB copy method instead for clarity
8 Years Ago
anim controller update
8 Years Ago
DM blackboard read/write cleanup and tweaks, special handling for Machine property (ew)
8 Years Ago
Tweaked distance padding in instahit detection
8 Years Ago
8 Years Ago
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
8 Years Ago
Instahit logs are yellow in console
8 Years Ago
Tweaked speed forgiveness in instahit detection
8 Years Ago
Apparently I made a couple of changes in SoundType and Combat
8 Years Ago
UnitView audio source fixes Click dirt fx
8 Years Ago
Tweaked max entity velocity in instahit detection
8 Years Ago
Interaction position data for buildings and resources Human view collider tweaks
8 Years Ago
Bug fixes.
8 Years Ago
Showtab
8 Years Ago
8 Years Ago
Improvements for the alternative projectile instahit detection
8 Years Ago