224,742 Commits over 3,714 Days - 2.52cph!

8 Years Ago
Courts can be locked off
8 Years Ago
Updated eclipse controller - Starts eclipse at 30 secs, ends after 10
8 Years Ago
Debug removal
8 Years Ago
Quick nasty fix for AI Smash
8 Years Ago
Asset save + debub removal
8 Years Ago
Refactored a lot of the behaviour/action/chain break and completion behaviour to be a little more reliable All movement related actions replaced with new SetDestination action
8 Years Ago
Build item icons to correct folder (!)
8 Years Ago
WIP Action/Movement callback refactor
8 Years Ago
First pass on breeding. Not 100% working yet, but really close.
8 Years Ago
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
8 Years Ago
▅ ▄▆▊▇▅▄ ▋▌▄▇▋█ ▍▋▆▍▇ ▋▊█ ▇▋▆▄ ▄▍▌▊ ▌▅▆▇▇█ ▇▌▋█▍▋ ▍▌▍ █▍▆█ ▇▅▆▌ ▇▇▋▌▇▍ ▊▇▅▆▅▄▍▅█▅
bot
8 Years Ago
Automated Linux DS Build #176
bot
8 Years Ago
Automated Windows Build #176
bot
8 Years Ago
Automated OSX Build #176
bot
8 Years Ago
Automated Linux Build #176
8 Years Ago
More friendly Steam API failure error messages
8 Years Ago
Closer to being unsucked.
8 Years Ago
- Increased size of glue projectile and decreased it's speed
8 Years Ago
- Enemies can now only use their shield ability twice - Enemies now only use their abilities when they're aware of the player
8 Years Ago
- Locked off all mission except one - Made mission level flow linear - Added enemies back to minimap - Reduced health of bouncers
8 Years Ago
- Doubled M/K camera look ahead distance
8 Years Ago
merge
8 Years Ago
update...
8 Years Ago
Mavis - smash body & stretch anims + clips ( wip) Cowboy - smash
8 Years Ago
- Troubleshooter updated for feedback build
8 Years Ago
Cowboy - smash update, character selected WIP Mavis - Smash body & stretch WIP
8 Years Ago
- Mission lenghts/rewards stuff
8 Years Ago
Fixing a group switch bug.
8 Years Ago
re-exported all ww meshes, set unity to make uv channels for meshes and baked out lightmap. added meshes to court end scripts so they get culled
8 Years Ago
re-exported ww meshes
8 Years Ago
- Moved boss mission to 4th mission - Removed boss text from mission screeen
8 Years Ago
FOR FUCK SAKE player weapon source FOR FUCK SAKE speeditem prefab !A WIP speeditem model/texture/mat
8 Years Ago
- Your round uses pipes dungeon flow
8 Years Ago
scaledown m4 viewmodel character rigged
8 Years Ago
Condition data
8 Years Ago
Hopefully fixing item eligability failures in EntityCondition Bear hat no longers gives a huge debuff to AttackSpeed
8 Years Ago
Optimized the double buffering a bit.
8 Years Ago
Killed debug log in DecisionPlan.TickMomentum
8 Years Ago
- Mission stuff - RadiusBlast now does direct hit damage to large collider objects
8 Years Ago
Added TakeFromResource action and support for taking a single item in Resource Added public method for forcibly add a SmartObject to a Unit's known/percieved smartobject arrays Fixed EntityCondition.ItemFilter not checking for IsWeapon
8 Years Ago
Concrete wall fence textures and material
8 Years Ago
Locked off characters for now
8 Years Ago
Double Buffering of Goals Cleaner DM for finding best variant (less ref passing) Momentum Fix
8 Years Ago
Added variable height smash
8 Years Ago
deer graze animation tweak
8 Years Ago
Fixed UVs and removed terrain alpha blocker geo from campfire
8 Years Ago
Added missing TerrainBlendObject component to campfire
8 Years Ago
Nuked senses debug log
8 Years Ago
merge, my stuff is deer ow wolf attack OnAnimationEvent AttackHit (or something)
8 Years Ago
Some metas, apparrently AttackHit anim events added to human attack anims (except bow, because reasons)