241,397 Commits over 3,867 Days - 2.60cph!

8 Years Ago
backup
8 Years Ago
Merge
bot
8 Years Ago
Automated Windows Build #428
bot
8 Years Ago
Automated OSX Build #428
bot
8 Years Ago
Automated Linux Build #428
8 Years Ago
rabbit ragdoll
8 Years Ago
* Added Is_Angle internal helper ( to be consistent with Is_Vector, etc ) * Angle() global now works the same way as Vector() global, i.e. Giving it an angle object will return a copy of it, etc
8 Years Ago
cherry picking diogo's fix to 4way blend
8 Years Ago
rock_ledge model/textures/LODs/COL/Prefab
8 Years Ago
misc progress/backup
8 Years Ago
Fixed spec/metallic blend layer toggles not activating keywords
8 Years Ago
Nixed energy drain from activities.
8 Years Ago
More work on Breeding.
8 Years Ago
More
8 Years Ago
FOR FUCK SAKE asset scale change
8 Years Ago
DebugUtility won't do shit when entering playmode if there's no Zones in the scene Unit.Animation.FaceTarget tweaking
8 Years Ago
AvatarPostprocessor rename
8 Years Ago
Bear has correct corpse
8 Years Ago
StatManipulatorParametersDrawer no longer tries to access TimeManager instance properties in Editor code, causing a stack overflow : Building hooks into TimeManager events
8 Years Ago
improved wood hut ground shape
8 Years Ago
isHugging and isMakingLove placeholder anims
8 Years Ago
Added Amplify Shader Editor beta
8 Years Ago
More work on Ritual Social. Added RitualModeType enum in code... should probably look at ways to do this in data (using Definions and Simulators possibly), but this is good enough for a first pass.
8 Years Ago
Working on Social Ritual.
8 Years Ago
Merge from ambient_light_volumes
8 Years Ago
merge from dungeon_art_3
8 Years Ago
merge from dungeon_art_3
8 Years Ago
merge from main
8 Years Ago
Floor fix
8 Years Ago
Added back in the idea to append ManagerSingletons to the GameManager gameobject, but did so in a safe way that can't cause infinite loops.
8 Years Ago
Fixed ManagerSingleton's way of instancing _instance when T can't be found in scene, to prevent possibility of infinite loops.
8 Years Ago
Added first version of rust/std 4-way blend shader (RUST-1284) Removed some more legacy shader params; cleanup
8 Years Ago
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
8 Years Ago
Clamping X position to grid max.
8 Years Ago
More
8 Years Ago
Rename
8 Years Ago
Removed "LoadGameFromSubscene" script, cleaned up how the game setup works in editor.
8 Years Ago
hunger - bravery simulator now outputs correct values
8 Years Ago
Fixed incorrect ordering of tutorial triggers
8 Years Ago
Effect tick invokes StatManipulator.OnValueChanged for any manipulators with simulated values
8 Years Ago
More typos
8 Years Ago
Typos
8 Years Ago
Moved world around to center town at... center
8 Years Ago
Added Deconstruction interaction to all buildings / fences.
8 Years Ago
Deconstruction of buildings must be Exclusive interactions.
8 Years Ago
Local + client checks
8 Years Ago
IInterctable and raytracing for interactions
8 Years Ago
Bravery bonus when starving WIP
8 Years Ago
Felt a bit like the max possible trajectory miss modifier was a bit too big, reduced it a wee bit.
8 Years Ago
Removed curve stuff in stat manip