241,393 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Trim placement completed.
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Fixed holes, tweaked colliders and glass
8 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
8 Years Ago
started adding Grid Data Definition class
8 Years Ago
Tribe create camera movement tweaks Grid glypicon for editor
8 Years Ago
Branchy branch
8 Years Ago
music in transition to game should fade now
8 Years Ago
vending machine
8 Years Ago
Added two new Skills : Skinning and Leatherworking Bags are now craftable (starting pool) using Leatherworking Fixed NestedEditorDrawer not showing AssetMenu label Fixed NestedEditorDrawer's create form spitting errors and saving assets to root folder Unique corpse item for Bears (no longer carryable)
8 Years Ago
Network++
8 Years Ago
Fixed OptimizeAnimator renderer set clear
8 Years Ago
More?
8 Years Ago
Made it so skill / chance to hit and distance to target (modified by our chance to hit) affect our trajectory / accuracy when using ranged weapons. Certainly needs more testing, but looks decent at low skill levels with the bow.
8 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
8 Years Ago
semi auto pistol damage reduced to 40 (was 50)
8 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
8 Years Ago
Lighthouse polish and colliders
8 Years Ago
female vox trimmed
8 Years Ago
Fixed player commanded click dirt FX sounds not playing (BEFORE-477) VisualFX can now override volume and pitch for their sounds VisualFX picks random sound from the list of clips on each play, not just in Setup Removed GenericEntity (was only used for player commanded "goto" smartobjects) Replaced player movement command with an Ability that reads from Blackboard Position
8 Years Ago
▊▋▅'▋ ▆▇▌▅▇ ▅▊█▇▌▅▉ ▇▆▌▇ ▉▋ █▋▋ ▋▄▍▅▊▉
8 Years Ago
More logging for rig bone caching
8 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
8 Years Ago
Save us from NAN. Noticed a LookAt was using new_pos before a NAN check, so put it in there... I'm assuming we don't want to look at NAN values.
8 Years Ago
DataBrowser: Interactions grouped by restriction Interaction : Add To Machine is now player command restricted AI : Human Food module improvements to fire lighting and corpse cooking GoalPlans
8 Years Ago
male vox sounds trimmed
8 Years Ago
If we're feeling aweful, we might have hateful thoughts about someone.
8 Years Ago
Added BaseBehaviourPlanSettings.IsPlayerCommandOnly to help filter out behaviours that are designed specifically for Player commands from the AI Designer
8 Years Ago
Chance to hit is used in CombatAlgorithms, formatting cleanup SkillUseParameters must hold SkillTypeDefintion, not StatTypeDefinition Editor layout statics cleanup, combat ability editor tweaks
8 Years Ago
missing file
8 Years Ago
baseline sucky stuff
8 Years Ago
Fixed rig error when prefab pre process is being called twice
8 Years Ago
Server compile fix
8 Years Ago
More
8 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
8 Years Ago
Humans can now think of others when not actively obsessed with desires (their mood stat has a chance of triggering thinking of someone rather than just conveying their feeling).
8 Years Ago
Fixed campfire and furnace particle effects playing on spawn
8 Years Ago
Now, when humans fall asleep, they dream of desires, but when they awake they stop dreaming.
8 Years Ago
Started on making units dream of desires when sleeping. Just need to reset the text when they wake back up :-P
8 Years Ago
Previous fix didn't quite cover all the necessities. Hopefully this will make it all work.
8 Years Ago
More
8 Years Ago
Prevent socials from destroying twice when both social end and social break is called (for yet unknown reasons, need more investigation). UnitCollection must remove itself as receiver for trigger collision events upon merging into a bigger collection (before it destroys itself), to prevent multiple destroy calls.
8 Years Ago
More
8 Years Ago
Moved tribe create a bit further away from world origin to avoid shadows/grass/decor fuckery when transitioning to the selected game zone
8 Years Ago
Zones can be marked valid for game start Refactoring a lot of core UI stuff, GameManager startup routines etc
8 Years Ago
Misc sound polish
8 Years Ago
slight trim fixes.
8 Years Ago
More
8 Years Ago
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