240,798 Commits over 3,867 Days - 2.59cph!

8 Years Ago
Fixed some incorrect strings in EntitySettingsEditor
bot
8 Years Ago
Automated OSX Build #4
8 Years Ago
Merged Player:GetHull(), Player:GetHullDuck(), Entity:GetChildren() Merged GMA mounting performance improvements Merged fix for hang when loading certain fonts Merged PlayerButtonDown/PlayerButtonUp fixes Merged extended font changes Merged estonian flag change Merged gamemodes, lua, addons dl restrictions Merged >2GiB VRAM fix
8 Years Ago
Hopefully closing RUST-795 this time
8 Years Ago
fixed bug where the bow/crossbow displayed the metal arrowhead by default
8 Years Ago
- Spikeys are more likely to move towards player
8 Years Ago
- Label fix
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
Switched mission join from player to mission
8 Years Ago
Concrete_f texture set Industrial glass textures Industrial buildings a,b,c,d,e,f,g,h,i,j and overpass a,b,c models/LODs/COLs Ready to place prefabs for these buildings Dungeons prefab scenes update
8 Years Ago
- Added a script to display turret names/type as labels in editor when editing rooms
8 Years Ago
Ported Unit.Resource to component, some cleanup
8 Years Ago
- Added a laser turret tile to Rotorz (only setup as an individual tile so far) - More factory room work
8 Years Ago
Ported Unit Emotes and Reproduction to components Fixed bad stats init
8 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
8 Years Ago
Entity.DefaultStats init setup
8 Years Ago
Entiy Setup/Init rework
8 Years Ago
Ported Unit+Relationships to a Component
8 Years Ago
Added EntityComponentPriority, controls init order
8 Years Ago
Ported Unit+Properties to Component
8 Years Ago
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8 Years Ago
Fixed health bars on animals not appearing (RUST-814)
8 Years Ago
Asset enum drawer is back, and it works ;o
8 Years Ago
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8 Years Ago
Data
8 Years Ago
Merge fix
8 Years Ago
Unit+Movement ported to Navigation component
8 Years Ago
Unit+Knowledge ported to Component
8 Years Ago
- More tool work, test rooms
8 Years Ago
Unit+Morale ported to component
8 Years Ago
moved dens meshs to new folder and created prefabs then added to island 01 and baked navmesh moved warthog to seprated fbx so it builds properly and gave it a unique material
8 Years Ago
Moved Unit+Groups to GroupMember component.
8 Years Ago
- Hid a bunch of stuff in inspector for Room and RoomSpawner - RoomSpawner is now a required component of Room so it gets autoadded - Reworked prefab update tool some more - Test room
8 Years Ago
Mission data now just broadcast to those in mission
8 Years Ago
Made Unit.Animation enabled by default
8 Years Ago
Fixed some bad merging.
8 Years Ago
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8 Years Ago
Tweaks
8 Years Ago
Moved Unit+Animation to a component.
8 Years Ago
- Deleted mission SO folder
8 Years Ago
- Removed TileEd scene and TileEd
8 Years Ago
FOR FUCK SAKE fix gate prefab
8 Years Ago
MorphsParametersDrawer fix
8 Years Ago
Morphs params port
8 Years Ago
greybox cleanup Unit.Combat doesn't address Unit.Info in it's constructor
8 Years Ago
Combat data updates
8 Years Ago
Unit+Combat port to UC
8 Years Ago
Another template update
8 Years Ago
Template update