240,667 Commits over 3,867 Days - 2.59cph!
cleaned up item allocation (eg kids dont get adults items)
new haircut for children
new items for children
baby gets its own material and is a head slot for now (to stop it blooming and clipping)
steamclient.so for linux server
- Reworked start screens flow
Render stuff in a separate native dll (so linux server doesn't try to load it)
Maybe position of the option matters
Tried something with look angles. Did't really work.
- Added button text to weapon pickups
- Renamed some weapons
ReorderableListDrawer refactor, no longer generic, pulls assets lists on demand
roof conditional models 2.0 upgrade
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
Started work on the statistical model concept.
- Weapon names now appear above weapon pickups when in range to collect
Fixed a few bugs with server NRE + group change bugs.
Metas, removed EGL from ReorderableListDrawer
-camera bugfixes + some commenting
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
- Level progress bar work
New types to files, comments, comments everywhere
Fixed all the data I broke, ActionChain loops through all actions on break and executes any marked ExecuteOnBreak by their wrapper
Fixed potential signage NRE when database was deleted
ActionSettingsWrapper / break execution WIP refactor
- Rooms are now assigned invididual time allowances and when the level is generated, the total time allowed is calculated
- Set some initial time values
Native updates, Protocol++
Cowboy - character selection update
Smash main update, smash body & stretch WIP