240,667 Commits over 3,867 Days - 2.59cph!

9 Years Ago
checking misc materials
9 Years Ago
cleaned up item allocation (eg kids dont get adults items) new haircut for children new items for children baby gets its own material and is a head slot for now (to stop it blooming and clipping)
9 Years Ago
9 Years Ago
steamclient.so for linux server
9 Years Ago
- Reworked start screens flow
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9 Years Ago
Automated Windows Build
9 Years Ago
- More
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9 Years Ago
Automated Windows Build
9 Years Ago
Render stuff in a separate native dll (so linux server doesn't try to load it)
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9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
9 Years Ago
9 Years Ago
Maybe position of the option matters
9 Years Ago
Ignore failed
9 Years Ago
Tried something with look angles. Did't really work.
9 Years Ago
9 Years Ago
Bollocks
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9 Years Ago
Automated Windows Build
9 Years Ago
Merge from main
bot
9 Years Ago
Automated Linux Build
9 Years Ago
Ignores
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9 Years Ago
Automated OSX Build
9 Years Ago
Fix for RUST-574
9 Years Ago
Renderer to its own dll
9 Years Ago
- Added button text to weapon pickups - Renamed some weapons
9 Years Ago
ReorderableListDrawer refactor, no longer generic, pulls assets lists on demand
9 Years Ago
roof conditional models 2.0 upgrade
9 Years Ago
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
9 Years Ago
Started work on the statistical model concept.
9 Years Ago
- Weapon names now appear above weapon pickups when in range to collect
9 Years Ago
Fixed a few bugs with server NRE + group change bugs.
9 Years Ago
Metas, removed EGL from ReorderableListDrawer
9 Years Ago
-camera bugfixes + some commenting
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
9 Years Ago
- Level progress bar work
9 Years Ago
New types to files, comments, comments everywhere
9 Years Ago
icons
9 Years Ago
Fixed all the data I broke, ActionChain loops through all actions on break and executes any marked ExecuteOnBreak by their wrapper
9 Years Ago
Fixed potential signage NRE when database was deleted
9 Years Ago
ActionSettingsWrapper / break execution WIP refactor
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9 Years Ago
Automated Windows Build
9 Years Ago
- Rooms are now assigned invididual time allowances and when the level is generated, the total time allowed is calculated - Set some initial time values
9 Years Ago
Native updates, Protocol++
9 Years Ago
Cowboy - character selection update Smash main update, smash body & stretch WIP
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9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago