255,278 Commits over 3,990 Days - 2.67cph!

8 Years Ago
soundspam 2
8 Years Ago
Spammy sound
8 Years Ago
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8 Years Ago
Rustbuilder LogFolder
8 Years Ago
Help link
8 Years Ago
Icon positional fixes
8 Years Ago
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8 Years Ago
mp5 deploy/reload/etc sounds
8 Years Ago
Exposed Debug Color for UnitCollections to editor.
8 Years Ago
Let's not confuse Tortoise and Deer corpses.
8 Years Ago
Various
8 Years Ago
Icon rendering fix
8 Years Ago
Error fix
8 Years Ago
ph sfx
8 Years Ago
Adding some fun
8 Years Ago
Vehicle work
8 Years Ago
camera changes, road mat changes
8 Years Ago
Removing old player input stuff that's no longer used
8 Years Ago
A few warning fixes
8 Years Ago
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
8 Years Ago
Merging in vehicle changes
8 Years Ago
Remove redundant meta files
8 Years Ago
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357) water-vis-trigger: removed redundant endsample
8 Years Ago
Vehicles now have three possible states - disable a lot of stuff when not being used.
8 Years Ago
Driveable vehicle materials updated to match static vehicle mats
8 Years Ago
Collections fuckeries
8 Years Ago
updated models, textures, scene, camera, lighting
8 Years Ago
Layer origin fix
8 Years Ago
We dem plate
8 Years Ago
More
8 Years Ago
Some minor tweaks
8 Years Ago
Server side, locally controlled entities now broadcast updates correctly
8 Years Ago
Spam fix
8 Years Ago
Debug
8 Years Ago
FreeCamera + PlatesManager
8 Years Ago
Let's not spawn everything twice. Unit collection radius back to the good old fashioned way.
8 Years Ago
fixes
8 Years Ago
8 Years Ago
Revert Hand
8 Years Ago
Shooter script
8 Years Ago
AI tweaks to make fleeing happen when it should
8 Years Ago
Compile fixes
8 Years Ago
Steam libs for osx/linux
8 Years Ago
refactorrrr
8 Years Ago
Bit of NetworkEntity refactor
8 Years Ago
new and improved muzzleflashes for all the guns.
8 Years Ago
AI ship test prefab
8 Years Ago
Re-enabled collections for Herd type groups (Deer)
8 Years Ago
Senses no longer ignores entities that are flagged as non-interactable
8 Years Ago
Disabled collections on group component, check if enabled/updated usage in Senses.TryCreateCollection