255,186 Commits over 3,990 Days - 2.66cph!
More Entity description improvements, tooltip string builder and interaction naming
Vehicle exit space check checks actual up, not car up, letting players escape upside-down vehicles.
Added missing car audio prefab assignment
Removing code duplication, fixing issues from the previous merge, getting player state sync all working properly
BaseEntity.GetDescription through Machine and processes
Failure history uses a dictionary, added a cleanup via OnHour in Agent+Behaviour
Goals no longer support fallbacks, only GoalPlans, improved fallback book keeping
Warnings
Waking up from sleep now restores the previous game speed.
Hopefully fixed crazy spear throws
Ship locomotion changes and simple wobble/tilt
CookCorpse should now generate activity at the correct moment
Cherry picked decal fix
16925
Actually fixed Action.Blackboard NRE
Fixed some hit decals not visible (RUST-1351)
DataAsset references updated on demand/first run
Fixed NRE related to Action description generation
Fixed bad panels in DebugTools
Tribe now starts with a spit to cook meat on.
People should wait for thrown weapons rather than starting conversations.
Action.Description keywords fuckery
Fixed some bad target filtering
DataAssetUtility.DuplicateAssetHook no longer stops the command working in the scene view
DataAsset reference counts stuff
Added new shipping containers
Saving clamps
Clamp bug fixes
Lot size bug fix in loading
Added PreservedPrefab component
Player Preview
Automated Linux DS Build #448
Automated Windows Build #448
- Added camera worldmodel, LODS, textures & mats
- Now drops camera model instead of burlap sack
Seperated ship locomotion stuff
Automated Linux Build #448
Updated beep - Workshop changes
* Fixed PreCleanupMap not being called on client
DataAssetUtility.ResetDataGUIDs and DuplicateAssetHook
Camera pan for decals
Remove all option
Removed quit replaced with dialog
Added naming building definitions.
Item view
Indicate incompatible
Download incompatible, open folder, allow manual loading
Fixed some bad AI graph data
Fixed AI Designer not properly saving graph data
Implemented Penalty consideration type and moved negative contributions to penalties
Refactored AI module node graph data
Moved breeding collaboration out from Human - Collaboration - Social and into Common - Collaborations - Breeding, and applied it to Human, Bear and Deer.
Convert imported version2 metal to spec
Added all clothes items
Added collared shirt
Added tanktop
Added shorts
Your items scrolls, shows all items
Tweaks to rain particle effect to improve drop frequency and density
Reduced rain shader fill rate by packing related textures
Renamed DSE BonusConsiderations to Bonuses, touched 230 assets \o/
Added DSE Penalities (not hooked up to functionality)
AssetMenu dropdowns now have two buttons : "S" for selecting the asset, and "E" to edit it in a popup window
Removed empty/null AI Module from Bear unit data.