255,275 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Fixed window.bars block displaying the wrong materials on LOD0 Doors biome tinting enabled
8 Years Ago
Ship collision changes
8 Years Ago
updated manifest
8 Years Ago
Lets see that happens if we don't pre-process our asset bundles
8 Years Ago
8 Years Ago
convo levels
8 Years Ago
merge from pre-release
8 Years Ago
merge from pre-release
8 Years Ago
missed some
8 Years Ago
Capping lightwells in caves - caves_dressing scene update
8 Years Ago
cringey female placeholder chatting added
8 Years Ago
recycler light + texture size tweaks
8 Years Ago
Better labels validation
8 Years Ago
Behaviour tree comments
8 Years Ago
Added engage range and distance check to AI ship
8 Years Ago
Refresh item lists after publish Don't open temporary folder during publish Open Item URL after publish Fixed tooltips sticking if owner element disabled/destroyed Button to hide/show editor Fixed tooltips going off the screen Float vars loaded properly Camera light toggle button Can zoom by holding down both mouse buttons
8 Years Ago
AI related asset label validation
8 Years Ago
Fixed workshop exporting black icons with revz; now disabled during export, nothing to gain from it there Updated Rust.Global binaries
8 Years Ago
Building planner world model drop + LODS
8 Years Ago
Basic FindAttackPosition AI node, ship handling changes.
8 Years Ago
Barges greybox set models and prefabs
8 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
8 Years Ago
fixed rare turret NRE's
8 Years Ago
Added an EntityHealthPercent lookup node
8 Years Ago
recycler, textures, lods, prefab, collision etc
8 Years Ago
ShipMoveTowards AI node now uses a position variable instead of GO
8 Years Ago
Fixed censorship cube update issues
8 Years Ago
AI nodes and code for grid lookup of players.
8 Years Ago
Gizmos
8 Years Ago
Unified all the entity debug view shit so you can see it when you select an EntityView in the scene/inspector
8 Years Ago
Terrain color
8 Years Ago
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
8 Years Ago
SetDestination tweaks, fixed a bad Gizmos and overlay debug improvements
8 Years Ago
Bundle shuffle
8 Years Ago
Merged shipping containers and added harbor crane blockout
8 Years Ago
Map example
8 Years Ago
FloatEx
8 Years Ago
BuildAssetBundles - print status, timings
8 Years Ago
tweakery
8 Years Ago
8 Years Ago
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8 Years Ago
Moved some things around in UnitCollection, no functionality changed
8 Years Ago
Trying to improve load times
8 Years Ago
If the Entity is destroyed (in debug tools) then set it to null explicitly.
8 Years Ago
CollisionDestroy fix
8 Years Ago
dock walls greybox set models and prefabs
8 Years Ago
Added an explicit catch of when a unit collection is in the IsMerging state for Debug Entity Info. This only seem to happen with Unit Collections that's merging into bigger ones, since these danling collections seem to remain empty and IsMerging forever.
8 Years Ago
soundspam 2
8 Years Ago
Spammy sound
8 Years Ago
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