255,275 Commits over 3,990 Days - 2.67cph!
Fixed window.bars block displaying the wrong materials on LOD0
Doors biome tinting enabled
Lets see that happens if we don't pre-process our asset bundles
Capping lightwells in caves - caves_dressing scene update
cringey female placeholder chatting added
recycler light + texture size tweaks
Added engage range and distance check to AI ship
Refresh item lists after publish
Don't open temporary folder during publish
Open Item URL after publish
Fixed tooltips sticking if owner element disabled/destroyed
Button to hide/show editor
Fixed tooltips going off the screen
Float vars loaded properly
Camera light toggle button
Can zoom by holding down both mouse buttons
AI related asset label validation
Fixed workshop exporting black icons with revz; now disabled during export, nothing to gain from it there
Updated Rust.Global binaries
Building planner world model drop + LODS
Basic FindAttackPosition AI node, ship handling changes.
Barges greybox set models and prefabs
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
Added an EntityHealthPercent lookup node
recycler, textures, lods, prefab, collision etc
ShipMoveTowards AI node now uses a position variable instead of GO
Fixed censorship cube update issues
AI nodes and code for grid lookup of players.
Unified all the entity debug view shit so you can see it when you select an EntityView in the scene/inspector
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
SetDestination tweaks, fixed a bad
Gizmos and overlay debug improvements
Merged shipping containers and added harbor crane blockout
BuildAssetBundles - print status, timings
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Moved some things around in UnitCollection, no functionality changed
Trying to improve load times
If the Entity is destroyed (in debug tools) then set it to null explicitly.
dock walls greybox set models and prefabs
Added an explicit catch of when a unit collection is in the IsMerging state for Debug Entity Info. This only seem to happen with Unit Collections that's merging into bigger ones, since these danling collections seem to remain empty and IsMerging forever.
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