255,189 Commits over 3,990 Days - 2.66cph!
Different degrees of hunger
StatManipulatorParameters missing name field
Merge from networking_fuckery
ECS shutdown/reset refactoring
Merge from water-vis-trigger
Fixed trigger OBB not matching scaled collider properly
Fixed water collision bounds getignore inverted test
Reset manager extensions in GameManager.DoRestart, moved ECS shutdown to EntityManager.Reset
GameManager restart coroutine
new muzzleflash effect for mp5
Fixed underwater fx not showing
Updated Water prefab with WaterCollision
Added WaterCollision.GetIgnore for Bounds + GamePhysics path
Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore
Agent/DM profiling cleanup, fixed some bad early returns before EndSample
Fixed NRE in UnitBehaviourWidget
UnitBehaviourWidget improvements
saved over city scene 2 with city scene 1. added new tunnel system to hub and added new tunnel piece 21. reworked tunnels to flow better and started to add signs in tunnel to help navigate.
people should no longer look in the direction of their destination
Actions data pass (descriptions, icons, UI exposure)
UnitBehaviourWidger default Action icons
ActionSettingsEditor ExposedToUI in base rather than relying on DrawPropertiesExcluding
More warnings bs
UnitVoiceDefinition validation/editor button to populate bundles for each sound type
Warnings
vox added to success anims
Nuked some unused goals/plans
GameManager restart fiddling
Deleted some old/broken assets with missing scripts
Warnings
- Floor/Ceiling Painting
- Physics Material on BuildingMeshes
- BuildingManager cleanup.
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
Locomotion/controls refactor
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Bumpscale, glossiness, occlusionstrength