240,455 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Cowboy run north loop source
9 Years Ago
Sign exploit fixes
9 Years Ago
Exit signs.
9 Years Ago
- TownInteractable works with keyboard
9 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
9 Years Ago
- Cursor no longer hidden by default, need to toggle.
9 Years Ago
- Title screen buttons now work with mouse
9 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
9 Years Ago
Lifestealer gets recycled / removed at end of point
9 Years Ago
- Input
9 Years Ago
Hacky PlayerController goal creation test Removed Momentum from Behaviour, now only carried by GoalPlanVariant
9 Years Ago
- More input unification
9 Years Ago
-some missing bit plastic had not realised existed
9 Years Ago
-tribe now ticks -tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers -tribe compiles a list of currentlyCraftable items (means items whose basic components are available, no consideration given to needs for skill or tools) -UnitCanFindToolConsideration was killed, and swapped with a CanFindOrCraftTool condition, which is much much prettier, by using the above functions
9 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
9 Years Ago
- Input
9 Years Ago
Env probes.
9 Years Ago
BehaviourChain.End accessibility fix
9 Years Ago
- Removed BehaviourStack, renamed Agent+Behaviour to Agent+Abilities - Removed FindItem Action
9 Years Ago
7 'deselect' male vox added
9 Years Ago
Current goal will now be checked for whether it's equal to the next goal, or at least force it to end before we replace it with the new goal.
9 Years Ago
Tossing it on Plastic.
9 Years Ago
BehaviourChain.Copy Fix
9 Years Ago
- Added BehaviourChainElement - Refactored BehaviourChain.Add, Decisions no longer leave DM - Removed Behaviour constructor overload, made target optional
9 Years Ago
Fixed inputs for non standalone platforms
9 Years Ago
removed prefab updated controller
9 Years Ago
Added life steal modifier
9 Years Ago
Root dir
9 Years Ago
Remove null check in BehaviourChain.CreateInteractionBehaviour
9 Years Ago
Replaced amtospheric music 001, changed tags on 018
9 Years Ago
- Fixed some issues with Building interactions being incorrectly disabled - Some EntityComponent refactoring, added IEntityComponentSettings so EntityComponent uses a common type for settings
9 Years Ago
Updated custom speedtree shaders to 5.3
9 Years Ago
More fixes for lag exploits (RUST-315)
9 Years Ago
Replaced obsolete material block calls
9 Years Ago
Updated standard brdf to 5.3 (needs complete shader reimport)
9 Years Ago
RUST-196 - this is the proper fix
9 Years Ago
merge from main
9 Years Ago
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
9 Years Ago
Fixed AddTexture errors (white billboard fix)
9 Years Ago
RUST-43 - Added missing surface params to colliders
9 Years Ago
RUST-196 - attempting to fix
9 Years Ago
RUST-313 Simplified stone worldmodel collider
9 Years Ago
Rebuilt plugins against updated UnityEngine.dll Updated CurrentVersion
9 Years Ago
Deleted UnityTestTools (now integrated)
9 Years Ago
Auto Changes
9 Years Ago
Asset save
9 Years Ago
- Fixed issue with UpdateViewFromSourcePrefab in BeforeInspector - Added new Goal : Gather Wood For Campfire
9 Years Ago
thowing weapon anim source files
9 Years Ago
Refactoring Biome Material Library and Biome Material Object
9 Years Ago
Salvaged icepick & salvaged axe now throwable