252,786 Commits over 3,990 Days - 2.64cph!
Improved UnitBehaviourWidget cancel behaviour logic, fixed potential index out of range exception in BehaviourChain.OnBehaviourCompleted
Expose all behaviour to the player via the UnitBehaviourWidget (no more exposure flag checks, for now)
- Removed the camera zoom levels
Fixed most if not all missing refernces to old default UI icon that somehow got fucked by a merge
- Removed confusing XP stuff from UI
- One item is rewarded after completing a level
Fixed NRE in CombatAbilitySelectorSettings (not all Units have an Items component!)
Fixed units creating invalid desires when hungry
- Reduced factory length
- Reduced start shields to 1
- Added aware of player check to bouncer AI behaviour tree to stop them being charged and flying at you as soon as you enter their room
Reduced bow / crossbow headshot damage multiplier to 1.25
Fixed missing exit transition on HumanController.Emotes state
Arrow damage type impact effects and headshot sound
Added arrow damage type (no longer using the same as bullets)
Structures no longer take damage from arrows
- Weapon clip size can now be set per-weapon (setting it to 0 doesn't require reloading)
- weapon ammo clip and reloading test
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders
First draft of Trait Discovery
Added PlayerProgression component and UI Widget
Tweaks to traits data and handking
Traits component adds 3 random traits to all units on init for testing
Shop shit and network menu
fixed issues with some melee weapons not striking centre of the screen
Merged FasterBuilds branch
made a bunch of weapons hit centre of screen again - source update
Automated Linux DS Build #387
Automated Windows Build #387
Automated Linux Build #387
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Automated Linux DS Build #386
Automated Windows Build #386