252,767 Commits over 3,990 Days - 2.64cph!

9 Years Ago
- Double jump, movement tweaks
9 Years Ago
NRE fixes
9 Years Ago
Removing unused
9 Years Ago
Potential fix for rare NRE when cancelling loading screen
9 Years Ago
Fixed NRE in PlayerMetabolism.CanConsume
9 Years Ago
Unity 5.4.0f1
9 Years Ago
Progress
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed Units not actually being in the unit list. Fixed player craft desires being wiped just after creation.
9 Years Ago
FOR FUCK SAKE door socket for industrial structure FOR FUCK SAKE asteroid material
9 Years Ago
Fixed wackyness
9 Years Ago
Fixed excessive reach on certain melee weapons (for example the rock)
9 Years Ago
Fixed camera sometimes having incorrect tilt values when zooming out.
9 Years Ago
FOR FUCK SAKE industrial block tile !A industrial block door brush
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9 Years Ago
Automated Linux DS Build #383
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9 Years Ago
Automated Windows Build #383
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9 Years Ago
Automated OSX Build #383
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9 Years Ago
Automated Linux Build #383
9 Years Ago
* GitSync - Cleaned up PP lua + 2 nano community changes + Fixed a stack overflow in DListView * Cleaned up materials/pp/, removing 1 spam messages on each map load in Sanbox * Moved "unrecognized conditional test" warning to "developer 1" * Added a few more L4D1 map icons
9 Years Ago
Fixed 5 second save spam
9 Years Ago
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9 Years Ago
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
9 Years Ago
Deploying bug fixed.
9 Years Ago
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9 Years Ago
deploy
9 Years Ago
Deploy
9 Years Ago
gonks
9 Years Ago
Converted some OnValidates to DoPrepare
9 Years Ago
Deploy
9 Years Ago
Changed save file name (to let server ownrs opt out of wipes by copying the save file) Save file protocol shows a warning instead of blocking the load
9 Years Ago
Deploy error.
9 Years Ago
Merge from main
9 Years Ago
Colours, exceptions, signing
9 Years Ago
Profiling Netgraph fixes
9 Years Ago
Re-applied temporal-aa black sludge fix + motion-based blend feedback scaling
9 Years Ago
Touched all rust/std shaders to trigger b25 brdf alu opt
9 Years Ago
Cleanup
9 Years Ago
window frames reverted, errors removed
9 Years Ago
Time of Day update
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9 Years Ago
Automated Linux DS Build #382
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9 Years Ago
Automated Windows Build #382
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9 Years Ago
Automated OSX Build #382
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9 Years Ago
Automated Linux Build #382
9 Years Ago
Physgun no longer encounters gimbal lock when rotating around pitch axis non-MOVETYPE_VPHYSICS physgun beams no longer lag behind their entity Physun angle-snapping no longer jitters between snapped/unsnapped when releasing shift/use Physgun can only rotate NPCs without physics objects around their yaw axis Added physgun_maxrange
9 Years Ago
indoor stuff
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Fixed protective armor absorbing damage from animal attacks
9 Years Ago
more