252,654 Commits over 3,990 Days - 2.64cph!
Found a bug in DSE, where we'd say "exit early" even though we didn't set final_score to 0, when there were no bonuses present.
Updated text chat
Refactoring race mission to have multiple checkpoints
new item costs
persistent++
looting a corpse removes victims ownership and replaces it with looters
level up and item unlock notice sounds
Added a trigger that listens to Interactions
Work on herbivore behaviour and territory.
Re-adding these one by one until we see which specific script is breaking things. MusicClip first!
Added logs for player creation.
Testing code removal one more time to make sure it wasn't a fluke last time it worked.
fixed windows and lod pop
Updated loot panels to header align on the left
Added itemdef.panel (created on right of inventory menu when item selected)
Right side of inventory menu scrolls
Can view and edit text on note item
Removed itemdef.unlockedSkins (unused)
Rebuilt RustBuilder
updated spear throwing source ( removed aiming hand)
Stopped corpses from vanishing when cooked
Score for DM, weight and confidence for Goals and GoalPlans is now held in the module data wrapper types, rather than the Goal/Plan params data.
Can craft item if it's marked as NeedsSteamItem, doesn't have a SteamItem but does have an unlocked skin(!)
DC IsGoal/IsGoalPlan tweak
Hide/force true "Score for DM" flag on Behaviours
DSE scoring only applies weight and confidence mulipliers to Goal and GoalPlans, not behaviours.
More prefab updates, collision matrix cleanup (projectiles no longer hit Resources layer)