240,163 Commits over 3,837 Days - 2.61cph!

9 Years Ago
Reorganisation
9 Years Ago
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9 Years Ago
- Fixed the fire effect appearing at the start of every level
9 Years Ago
Added generic pick up score DSE
9 Years Ago
Commented out Google Analytics.
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9 Years Ago
Automated Windows Build #2
9 Years Ago
Commented out unity analytics
9 Years Ago
- Music now corretly changes back between town and level music each time.
9 Years Ago
- Rebuilt prefabs - Fixed a new bug with turrets firing when out of range/unaware - Added a abilities help tip UI popup after 30 seconds of a level when the player hasn't used an ability yet
9 Years Ago
- Rebuilt prefabs - Turrets are now enemy entities not just base entities. - Fixed turrets not always having a health bar and it usually being wrong
9 Years Ago
- Rebuilt prefabs - Increased number of crates across all the rooms - Added some spawn locations to beer tap room
9 Years Ago
- Removed Factory levels forced to level 1 debug
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9 Years Ago
Automated Windows Build #35
9 Years Ago
Merged from main.
9 Years Ago
FOR FUCK SAKE Factory gates prefab !A pipe support model/text/mat
9 Years Ago
- ModifyHealth() now passes in the modifying object - Now track what killed the player and store it in DeathInfo - Gameover screen now shows you what killed you - Analytics now logs what killed you
9 Years Ago
Reverted to 5.2.1p3
9 Years Ago
- Wrapped Analytics.CustomEvent() calls in a new GameManager.AnalyticsEvent() function so I can ignore analytics logging in editor and do other stuff later.
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9 Years Ago
Automated Windows Build #34
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9 Years Ago
Automated Windows Build #33
9 Years Ago
- Analytics tracking: Level started. Mission finished. Exit portal used. New game started from gameover and how many deaths at that point. Exit from gameover and how many deaths at that point.
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9 Years Ago
Automated Windows Build #32
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9 Years Ago
Windows Build #31
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9 Years Ago
Windows Build #30
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9 Years Ago
Windows Build #29
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9 Years Ago
Automated OSX Build #16
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9 Years Ago
Windows Build #27
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9 Years Ago
Windows Build #26
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9 Years Ago
Windows Build #25
9 Years Ago
Profile output log
9 Years Ago
- Analytics: Level reached at gameover. Map viewed or not.
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9 Years Ago
Windows Build #24
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9 Years Ago
Windows Build #23
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9 Years Ago
Windows Build #22
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9 Years Ago
Windows Build #21
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9 Years Ago
Windows Build #20
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9 Years Ago
Windows Build #19
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9 Years Ago
Windows Build #18
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9 Years Ago
Windows Build #17
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9 Years Ago
Windows Build #16
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9 Years Ago
Windows Build #15
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9 Years Ago
Windows Build #14
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9 Years Ago
Windows Build #13
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9 Years Ago
Windows Build #12
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9 Years Ago
Windows Build #11
9 Years Ago
- Fixed a bug with me not being able to count
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9 Years Ago
Automated OSX Build
9 Years Ago
- Added a mini-map help tip for the first time the player enters a level
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9 Years Ago
Windows Build 708
9 Years Ago
- Added an EntityTracker to keep lists of all BaseEntities and some of their components (like CameraPull) - BaseEntities register themselves with the EntityTracker on creation - Camera pulling stuff now usese the EntityTracker to get enemies with CameraPull