240,167 Commits over 3,837 Days - 2.61cph!

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9 Years Ago
Automated Windows Build #9
9 Years Ago
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9 Years Ago
- and the coin trail...
9 Years Ago
- Changed currency stuff to yellow/gold
9 Years Ago
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9 Years Ago
Updated ignores
9 Years Ago
Cleaning up
9 Years Ago
Setting up the building editor...
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9 Years Ago
Automated OSX Build #8
9 Years Ago
texture size changes
9 Years Ago
- Rooms now store a list of their spawn locations before deleting the spawner scripts - BaseEntities that are spawned by a room now keep a reference to their parent room
9 Years Ago
BOOOOM
bot
9 Years Ago
Automated Windows Build #7
9 Years Ago
SteamManager init derp
9 Years Ago
Moved some GModDataPack Warnings to DevWarnings to prevent exploit
9 Years Ago
Updated ignores
9 Years Ago
Refactoring
9 Years Ago
- Area1 budget multiplier 0.75->1
9 Years Ago
- BaseProjectile can now set it's own effect volume - Reduced player weapon shoot + impact volumes
9 Years Ago
Campfire "prevent building" collider no longer reaches beneath the campfire
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9 Years Ago
Automated Windows Build #6
9 Years Ago
- Added an aiming guide that's always visible when firing
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9 Years Ago
Automated OSX Build #5
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9 Years Ago
Automated Windows Build #4
9 Years Ago
bot
9 Years Ago
Automated Windows Build #3
9 Years Ago
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9 Years Ago
Adding Building Editor.
9 Years Ago
Fixed projectile seeding Network++
9 Years Ago
MusicManager randomises music using time/weather/mood tagging system
9 Years Ago
- Further reduced health of turrets - Turrets now have a chance to drop cash as well, and drop slightly more cash than other stuff
9 Years Ago
MusicClip tag creation from filenames
9 Years Ago
SteamManager + MusicManager stuff
9 Years Ago
9 Years Ago
Implemented basic lot generation
9 Years Ago
Renamed all the music to match tags from google drive
9 Years Ago
Owl death anim
9 Years Ago
Added atmospheric music 14
9 Years Ago
Some source files.
9 Years Ago
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
9 Years Ago
Metas
9 Years Ago
Fixes
9 Years Ago
Steamworks.NET
9 Years Ago
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble More descriptive message when building upgrade / rotation is blocked
9 Years Ago
Add basic logic for lot genration.
9 Years Ago
- Reworked the mission headline popdown window so that Thai's really long mission objective title fits
9 Years Ago
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9 Years Ago
FOR FUCK SAKE factory room prefab : fix floor bug/ added grid/ added pipe gates (not connected to trigger) FOR FUCK SAKE tweak floor base FOR FUCK SAKE floor turret anim
9 Years Ago
tweaked amplify colour on cloud city to be a little more vibrant. tweaked lighting on swamp court to be a bit darker. changed lava court lava colours and depth it blends them. made pipes glow slightly red, added small flames on court lines. cut in detail to rock around net post.
9 Years Ago
UI warmup test