252,505 Commits over 3,990 Days - 2.64cph!

9 Years Ago
Fixed river flow transitions to ocean
9 Years Ago
Unit.Combat and projectile event cleanup. Fixes issues with missed projectiles causing callback hangup in AttackUnit action Added hitboxes to the combat dummy Unit
9 Years Ago
Fixed autoturret serialization
9 Years Ago
Debug unit spawn group position fix AttacUnit Action state handling
9 Years Ago
Merged from main.
9 Years Ago
Editor side stuff related to block other interactions.
9 Years Ago
Data save
bot
9 Years Ago
Automated Windows Build #357
9 Years Ago
SocialInvitationSenderSelector, data tweaks
9 Years Ago
Ores don't show health bar
bot
9 Years Ago
Automated Linux DS Build #357
9 Years Ago
Changed default decay tick interval to 10 minutes
9 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
9 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
bot
9 Years Ago
Automated OSX Build #357
bot
9 Years Ago
Automated Linux Build #357
9 Years Ago
Enable clip-planes when rendering C_FuncReflectiveGlass views
9 Years Ago
More shitty ass bundling shit
9 Years Ago
Fixed NRE's in GeneratePrice @helkus
9 Years Ago
- Fixed a gate lockin problem relating to branched paths
9 Years Ago
edge corner piece added
9 Years Ago
- Added some more room debug logging with pretty colours
9 Years Ago
Builder fixes
9 Years Ago
Create less bundles
9 Years Ago
- Added editor-mode gate open/close debug commands to G and H keys
9 Years Ago
better weights
9 Years Ago
seawalls update
9 Years Ago
- Reduced gate anim controller stats to 2, fixed gate issues
9 Years Ago
Server builder fix
9 Years Ago
latest
9 Years Ago
slight tweaks to the rifle walk animation
bot
9 Years Ago
Automated Linux DS Build #10
bot
9 Years Ago
Automated Linux Build #10
bot
9 Years Ago
Automated Linux DS Build #356
bot
9 Years Ago
Automated Windows Build #10
bot
9 Years Ago
Automated Windows Build #356
bot
9 Years Ago
Automated OSX Build #10
9 Years Ago
Merge 'Allow changes to gmod_mcore_test to take effect while in-game'
bot
9 Years Ago
Automated OSX Build #356
bot
9 Years Ago
Automated Linux Build #356
9 Years Ago
Allow changes to gmod_mcore_test to take effect while in-game
9 Years Ago
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
9 Years Ago
Added back river flow; still needs work
9 Years Ago
Added player counts and uptime stats to server Broadcast horn
9 Years Ago
BehaviourChain Injector elements. Editor, DM and data setup. Social Participant Interaction set assignment via Injectors during DM AI Designer GUISkin improvements
9 Years Ago
added a two more standard attack variations and a pounce variation that should work with root motion attackTrigger01 attackTrigger02 attackTriggerPounce
9 Years Ago
More build speed experiments
9 Years Ago
- Some door/gate cleanup and debug
bot
9 Years Ago
Automated Linux DS Build #355
bot
9 Years Ago
Automated Windows Build #355