240,146 Commits over 3,837 Days - 2.61cph!

9 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
9 Years Ago
Less twist on forest grass
9 Years Ago
Made grass a bit more grounded
9 Years Ago
Temp controller overlay
9 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
9 Years Ago
Revert cuz I'm blind
9 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
9 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state
9 Years Ago
added gun LODs to the helicopter prefab
9 Years Ago
Cleaning, preparing
9 Years Ago
Tree entity bounds
9 Years Ago
Added cursor and line when creating roads.
9 Years Ago
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9 Years Ago
Fixed quarry sound NRE
9 Years Ago
updated the helicopter prefab to include LOD models modified the deploy animations for various firearms so they transition to ironsight better
9 Years Ago
Report etc
9 Years Ago
Fixed white clothes at lower shader levels
9 Years Ago
Server compile fix
9 Years Ago
increased file storage cleanup speed
9 Years Ago
Retired sound player chance
9 Years Ago
Updated Owl select breathe, added select idle
9 Years Ago
Added diagnostics to SpawnHandler report, fixed NRE
9 Years Ago
TOD settings and rays tweak
9 Years Ago
Made barricade placement on terrain a bit more forgiving
9 Years Ago
Updates to the city editor structure.
9 Years Ago
Added intros New FE bits Camera fixes
9 Years Ago
p3
9 Years Ago
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments Fixed barricade lods referencing wrong materials in there
9 Years Ago
re-textured and unwrapped court and court_outer so they match up
9 Years Ago
re-textured and unwrapped court and court_outer so they match up
9 Years Ago
- Flamethrower audio is now 3D
9 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
9 Years Ago
FOR FUCK SAKE town placeholder
9 Years Ago
- Fixed sound warp bug - Audio system changes so effects can be 3D - Projectiles and impact sound effects are now 3D
9 Years Ago
NullRefChecker fix
9 Years Ago
WIP- VFX
9 Years Ago
Fix stupid shit in SmartObject Reset all attachment point data for item views, buffer AP offset list in ItemViewEditor when refreshing
9 Years Ago
More LINQ removal, GC opt and profiler hooks
9 Years Ago
Collision pass 90 rotation on sockets spheres to match model
9 Years Ago
Added NullRefChecker which will spit errors if StatModifier assets have nulled fields Optimising Unit Item and Attachment systems
9 Years Ago
Fixed barricade damage trigger effects
9 Years Ago
DataAsset no longer abstract
9 Years Ago
Added test radiation zone to CraggyIsland
9 Years Ago
Fixed RadiationOverlay never stopping its last sound
9 Years Ago
Texture resize
9 Years Ago
sentry models, textures, mats, prefab art refactoring LODs,Gibs
9 Years Ago
- More audio - Individual BaseEntities can be set to not pull the camera
9 Years Ago
All socket mods include their name in the fail message
9 Years Ago
Fixed mining quarry / pump jack sounds not turning off properly Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
9 Years Ago