252,539 Commits over 3,990 Days - 2.64cph!

9 Years Ago
Implemented throw weapon AH protection (throw_protection, throw_penalty)
9 Years Ago
- Patchers now fire more aggresively - Reduced amount of cash dropped from crates, but increased chance of cash drops over items/abilities
9 Years Ago
- Bit of BaseProjectile cleanup. If anything goes wrong it's probably this commit. - Barrier/barricade ability now allows the player's projectiles to pass through
9 Years Ago
- Added WallHit delegate to BaseProjectile - Buzzsaw now starts returning when it hits a wall
9 Years Ago
Lot bases, roof fixes.
bot
9 Years Ago
Automated Linux DS Build #361
9 Years Ago
Touched water shaders to fix out-of-date staging
bot
9 Years Ago
Automated Windows Build #361
9 Years Ago
backup
9 Years Ago
Misc editor refactoring. EntityViewEditor parity with some debug tools display
bot
9 Years Ago
Automated OSX Build #361
bot
9 Years Ago
Automated Linux Build #361
9 Years Ago
Update view origin, angles and directions for all views - fixes sprites not facing the correct direction in mirrors/water reflection
9 Years Ago
Adding forest clutter: dead tree logs models/lods/prefabs
9 Years Ago
Moving all EntityView Interactable collider setup to editor side view creation utility classes (now static, moved out of EnitySettingsEditor types)
9 Years Ago
Tree stump materials didn't have horizont occlusion
9 Years Ago
- Added remaining charges display to ability buttons
9 Years Ago
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9 Years Ago
Added some senses related stuff to certain effects.
9 Years Ago
added unitdeadstate to dying as a quick way to make it bypass the dying anim, I didnt want to remove it as it would break the links in all the override controllers and may add back in later
9 Years Ago
knife.asset has changed, must have not got all data saved before checking in last checkin
9 Years Ago
added knife item and temp knife icon
9 Years Ago
Reverted rust/std transmission changes
9 Years Ago
Fixed car spawns and materials.
9 Years Ago
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9 Years Ago
FOR FUCK SAKE set pipe gate collider as convex FOR FUCK SAKE wip glass for pipe entrance
9 Years Ago
Fixed by UNITY_EDITOR ifdef
9 Years Ago
Added utility to update all building definitions.
bot
9 Years Ago
Automated Linux DS Build #11
bot
9 Years Ago
Automated Windows Build #11
bot
9 Years Ago
Automated OSX Build #11
bot
9 Years Ago
Automated Linux Build #11
9 Years Ago
Merge debug spew changes
9 Years Ago
Fixing decor foliage prefabs having navmesh obstacbles and no BMO component
9 Years Ago
mat updates
9 Years Ago
more road changes
9 Years Ago
temp textures n mods
9 Years Ago
Yet more stats!
9 Years Ago
ItemView interactable trigger gets x 1.25 size
9 Years Ago
Save
9 Years Ago
Player interactable mask fix Stop UnitVIew disabling root collider in SleepRagdoll
9 Years Ago
vm source update
9 Years Ago
Recreated all the prefabs in the world apparently UnitView auto capsule collider gen
9 Years Ago
rebuilt animal skin view prefab
9 Years Ago
Started new mission Fixed server time
9 Years Ago
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9 Years Ago
Player interaction now only raycasts to the Interactable layer EntityView and derived types handle auto-generation of interactable triggers (with the exception of buildings) Combat, Projectile and ActionChain event cleanup Speedtree reimport
9 Years Ago
animated collision mesh for selection test on building tent animalskin with meshname selection_collision
9 Years Ago
FOR FUCK SAKE pipe gate collision
9 Years Ago
was crashing when launching for some reason, deleting saved folder fixed it