240,146 Commits over 3,837 Days - 2.61cph!

9 Years Ago
merge from main
9 Years Ago
Menial Action layout consistency, removing some old refs to agent that we don't need (Action stores ThisAgent)
9 Years Ago
- UI audio work
9 Years Ago
Merge from main
9 Years Ago
Specials can now only be triggered when meter is charged Switched icons WIP message
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9 Years Ago
Linux Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build 696
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9 Years Ago
Windows Build 695
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9 Years Ago
Windows Build 694
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9 Years Ago
Windows Build 693
9 Years Ago
- forgot to save scene
9 Years Ago
- Switched title/town music for new placeholder.
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9 Years Ago
Windows Build 692
9 Years Ago
- Made flamethrower louder
9 Years Ago
- Booze burner flamethrower sound effect
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9 Years Ago
Windows Build 691
9 Years Ago
- Plasma blast impact sound effect
9 Years Ago
- Patcher Glue impact sound
9 Years Ago
- More audio work
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9 Years Ago
Windows Build 690
9 Years Ago
Added footprint decals.
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9 Years Ago
Windows Build 689
9 Years Ago
- Re-enabled volume and added new placeholder weapon sound effect. Gotta replace old placeholders for other stuff.
9 Years Ago
Warn if missing itemdef
9 Years Ago
- Added cash to LootContainer's loot table with 100% drop chance
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9 Years Ago
Windows Build 688
9 Years Ago
- Added a welcome screen showing basic controls and new/changed stuff since the last update. Displays the first time the town is loaded in a session. - Fixed a save bug - Fixed NRE when trying to open minimap when gameplay UI is hidden -
9 Years Ago
Show total smartobject count in unity knowledge debug list
9 Years Ago
- Cam now also pans towards center of enemies again, whilst also zooming. Still WIP, it's too fast and snappy
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9 Years Ago
Windows Build 687
9 Years Ago
- WIP camera zooming test
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9 Years Ago
Linux Build 834
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9 Years Ago
LinuxDS Build 803
9 Years Ago
Fixed loading screen music cutting out mid-load
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9 Years Ago
Windows Build 686
9 Years Ago
- Added cash to enemy loot tables - You can now collect cash! - Cash value pulses when you collect cash - Game saves whenever the game closes
9 Years Ago
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9 Years Ago
network protocol++ Changed branding version info to use "days since" - which is more human readable
9 Years Ago
Hardcoded material keywords where required (revert this when Unity fix their shit)
9 Years Ago
Merged the two sky prefabs Removed shader keyword hack (see next commit)
9 Years Ago
- Fixed bug with save file not being properly wiped on gameover
9 Years Ago
Merge from main
9 Years Ago
More GC opt, fixed some issues with pathfinding events
9 Years Ago
Updated Owl win02 Added facial anim source
9 Years Ago
Ridiculous fix for flickering billboard clouds
9 Years Ago
Updated phrases