252,211 Commits over 3,990 Days - 2.63cph!

9 Years Ago
updated wood
9 Years Ago
updated buildings
9 Years Ago
updated buildings to new spec, moved to new folder and renamed to be somewhat consistant with each other
9 Years Ago
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9 Years Ago
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9 Years Ago
Added material to testmap.
9 Years Ago
More
9 Years Ago
Fixed HumanView+IK NRE Fixed UnitView.Unit NRE Begone silly events
9 Years Ago
Player Model is now a prefab.
9 Years Ago
Prevent movement layer is included in AntiHack checks
9 Years Ago
Added InteractionPosition data warning to Building editor Added Selector prefix label to DecisionLog
9 Years Ago
Building prefab collider tweaks
9 Years Ago
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9 Years Ago
missing
9 Years Ago
baseline for water purifier/desalinator
9 Years Ago
fx_click_dirt and some stuff
9 Years Ago
instahit fix can no longer codelock fish traps ( wow )
bot
9 Years Ago
Automated Linux DS Build #331
9 Years Ago
Couple edit-mode more fixes
bot
9 Years Ago
Automated Windows Build #331
bot
9 Years Ago
Automated OSX Build #331
bot
9 Years Ago
Automated Linux Build #331
9 Years Ago
FreeImage materials/textures now refcount properly Removed load-from-buffer code from FreeImage textures (it'd need a different approach to handle regeneration)
9 Years Ago
Improved quit to editor handling of when revz is enabled
9 Years Ago
Fixed fog seam on river to ocean transition; rivers too low tess for vertex fog Optimized screen coord to frustum ray
9 Years Ago
Resource.Create() from entity tweak UnitResource enabled by default and added to validation list stuff in UnitSettings
9 Years Ago
Ed Balls
9 Years Ago
Balls
9 Years Ago
Basic implementation of AOE attacks and some improvements to targetting when multiple units are involved.
9 Years Ago
Unified CombatAbilityType and RangedAttackType and added an AOE type (not implemented yet).
9 Years Ago
Found an ingenious (i really mean dumb) way to allow runtime toggle for debug/testing; default off for now Tested d3d11; d3d9 and gl need work before merge
9 Years Ago
More balls
9 Years Ago
Portrait bollocks
9 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
9 Years Ago
player preview anim source updates
9 Years Ago
Revert mistaken prefab commit
9 Years Ago
Tribe creation scene fix/cleanup DM NRE fix (no more child goals)
9 Years Ago
Fixed turret LOS check ignoring cave triggers
9 Years Ago
Vis.Colliders handles terrain triggers
9 Years Ago
Refactored joining mission Added server configs
9 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
9 Years Ago
Fixed world models / ragdolls ignoring cave triggers
9 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
9 Years Ago
1 person shelter for hunting or staying away from camp for a few nights
9 Years Ago
Tightened valid cupboard deployment angle
9 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
9 Years Ago
Dialed back hemp tint randomization
9 Years Ago
Reduced driftwood density
9 Years Ago
Wild corn & pumpkins always spawn next to rivers
9 Years Ago
Fixed plant skins missing from asset bundles