252,200 Commits over 3,990 Days - 2.63cph!

9 Years Ago
Plant server convars actually do what they claim to do
9 Years Ago
Fixed atmosphere shader to work well in both modes Added graphics.revz toggle command Cleaning up
9 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
9 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
9 Years Ago
Merge from main
9 Years Ago
wood and mud huts first pass
9 Years Ago
wood and mud huts
9 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
9 Years Ago
Compile fix
9 Years Ago
progress
9 Years Ago
Started adding stat comparison consideration (not yet finished or tested)
9 Years Ago
UI balls WIP
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9 Years Ago
Automated Linux DS Build #330
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9 Years Ago
Automated Windows Build #330
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9 Years Ago
Automated OSX Build #330
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9 Years Ago
Automated Linux Build #330
9 Years Ago
Fixed crouch jumping causing the screen to sometimes flicker
9 Years Ago
Grass material to new shader
9 Years Ago
Added rust/std version of grass Fixed water reflections on revz enabled Patched most remaining shaders to support revz; transition now seamless, getting ready to merge
9 Years Ago
loot through walls/flame spawn fix
9 Years Ago
player preview source updates
9 Years Ago
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9 Years Ago
Updated mission UI New race UI
9 Years Ago
Animator bool hacks on death ew
9 Years Ago
Don't allow further flag changes after unit is flagged dead
9 Years Ago
Removed animator actions from Death Effect
9 Years Ago
Missing gibs for the water well - prefab update
9 Years Ago
Improved spear APO data
9 Years Ago
Attachments editor twaeks
9 Years Ago
Editor text color fix
9 Years Ago
Updated basic spear view prefab to use correct asset
9 Years Ago
AP offsets for some spears, which can now be attached to the back
9 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
9 Years Ago
Updated human view prefabs (fixed bad attachment points)
9 Years Ago
AttachmentsEditor progress
9 Years Ago
updated muzzle prefab
9 Years Ago
Fixed being able to repair things with just wood
9 Years Ago
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9 Years Ago
Added events for damage / kill
9 Years Ago
Prefab updates
9 Years Ago
Repair module cleanup
9 Years Ago
Compile fix
9 Years Ago
Better default attachment offset data
9 Years Ago
Attachments editor progress
9 Years Ago
Protobuf generate
9 Years Ago
OSX protobuf generate script
9 Years Ago
Rebaked navmesh data fro smartobject_test and combat_test
9 Years Ago
very basic hair shadow ambient boost
9 Years Ago
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9 Years Ago
Bullets getting refactored.