252,201 Commits over 3,990 Days - 2.63cph!
Bullets getting refactored.
Automated Linux DS Build #329
Automated Windows Build #329
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Added revz toggle; default off
Made some code revz agnostic
Moved constant param computation to cpu; reduced per-vertex alu
Fixed remaining sky issues
Fixed incorrect near plane
Automated Linux DS Build #328
Automated Windows Build #328
Automated Linux Build #328
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Automated Windows Build #327
Steam invite/join support for p2p listen servers
Water well deployable files (models, LODs, COLs, Animation)
Matched bone scaling to what it was pre-patch
Automated Linux DS Build #326
Automated Windows Build #326
Automated Linux Build #326
* Fixed a regression with SWEPs not being able to reload/SWEP:Think not working after switcing to an empty SWEP
* Fixed sorting by name in file.Find being reversed ( default behavior is unchanged )
Fixed a lot of recoil bugs
50% less derp on some fx.
Recoil + movement. Merge.
UnitSpawners will put humans into the player's tribe
Age + gender options on UnitSpawner
BlackboardData potential fixes
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
BlackboardData quality operators
Added Change Combat Ability action
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows
Removed deprecated conditional defines
Change Combat Ability goal should actually be working now (but is getting a score of 0)
Attack ability sets speed to jog, not sprint
Blackboard trickle down fudgery
Replaced mission identifier
Decision blackboard refactor
moved left hand bone and reexported animations
started to make anims work with dual spears
added nipples to children
added dodge to controller and combat.cs
made walk blend to idle better when stopping