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Grazing points spawn pop fix
Automated Windows Build #274
Automated Linux Build #274
fix typo: m_WorkshopID => m_WorkshopFileID
Fixed inventory meny stretching apart on wide resolutions
Simplified Entity view creation
Typing in craft menu amount/search doesn't trigger slot keys, movement
Craft menu amount changes reflected on type
Show locked skins with reduced alpha
removed note debug output
Fixed craft menu interaction fuckups
Island materials added. Blocks cut out meshes.
FOR FUCK SAKE weapon velocity tag for temporal AA
Merge from entity_refactor
Automated Linux DS Build #273
More refactoring, data and editor side crap
Automated Windows Build #273
Partially revert Git PR #1116, contained backwards-incompatible changes to DHTMLControls
Merge from frankie's branch
Bunch of unit data + prefab fixes
removed some test variables and commented out some debug lines
WIP Entity component refactor
Ported over frag shader interp reduction from prerelease branch
Workaround for shader compiler bug misreporting interpolator usage count
Touched all rust/standard shaders
- Runtime generated worlds now clear editor-time generated worlds if present
- Basic editor scripts for world gen