252,130 Commits over 3,959 Days - 2.65cph!
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Automated Linux DS Build #271
Automated Windows Build #271
Automated Linux DS Build #270
Automated Linux Build #270
Disallow Entity.Remove on players!
Automated Linux DS Build #269
Automated Linux Build #269
- Fixed weapon_rpg playing its holster sound every time it leaves PVS
- Fixed game.CleanUpMap not respawning doors on some maps
- Fixed Entity:SetSaveValue allowing writing to entity inputs (and then crashing)
wip of hair animating with shader driven by head movement
Automated Linux DS Build #268
Automated Linux Build #268
Automated Linux DS Build #267
* Fixed firing "Kill" on players putting them into invalid inescapable state
Automated Linux Build #267
* Updated like 100 more prerendered spawn icons
* Fixed S.L.A.M. not having it's sounds played ( You still need HL2:DM to hear them )
* Fixed removing rechargers while using them leaving behind infinite looping sound
* Fixed armor only networking 8 bits if its real value
* Fixed Health and Max Health not updating when changed on "anim" SENTs in singleplayer
FOR FUCK SAKE file cleanup
Automated Linux DS Build #266
Automated Linux Build #266
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added multi-directional jumping animations
added flinch animations
FOR FUCK SAKE fixing skybox again
- More world gen stuff.
- Added Islands static class.
- Bit of refactor.
FOR FUCK SAKE sorting art files a bit
RakNet.bundle, Renderer.bundle
RustNative.bundle copy hack for osx
- More proc gen testing setup
armor damage balance and adjustments
helmets now fall off the player when broken
- Started some island layout procgen tests
Clutter topology generation in its own script
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
added WIP beep truck to beep art repository