252,154 Commits over 3,959 Days - 2.65cph!

9 Years Ago
kick player on exception
9 Years Ago
fix for chat bar selection issues
9 Years Ago
injure command is admin only
9 Years Ago
* Partially fixed ents.FindInCone ( Still need to figure out the angle argument ) * Added File.__tostring * Added ConVar.__tostring
9 Years Ago
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
9 Years Ago
Updated skeleton damage multipliers
9 Years Ago
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
9 Years Ago
Prefab mountain topology updates
9 Years Ago
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9 Years Ago
Fixed a couple more unit collection issues
9 Years Ago
icon update
9 Years Ago
* Fixed face poser not posing the last flex on some models (GitHub) * Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
9 Years Ago
Fixed UnitCollections not destroying themselves properly
9 Years Ago
added unique human sprint anims human locomotions are correct speed for anim system imported latest csv stats
9 Years Ago
Physics events handled by EntityPhysicsListener component, manually added and set up by those entities that require it.
9 Years Ago
More collision matrix
9 Years Ago
Phys matrix
9 Years Ago
Fixed regression that caused rocks to occasionally overlap roads
9 Years Ago
Removed unused html files
9 Years Ago
Moved some SO collider setup to SmartObject because reasons
9 Years Ago
Fixed ents.FindInSphere clientside working as ents.FindInBox Fixed the problem with DTextEntry
9 Years Ago
check it before I wreck it
9 Years Ago
working on high poly beep truck. added side panel, refined bonnet, created bonet latch and hinge
9 Years Ago
Added a VERY shitty hack to stop buildingdefinitions references from getting lost!
9 Years Ago
Micro cliff tweaks
9 Years Ago
Profiler hooks
9 Years Ago
Forgot to save
9 Years Ago
EntityView physics events dont use er, events
9 Years Ago
- More
9 Years Ago
Started splitting network and gamemanager functionality Added mission status UI
9 Years Ago
AllowedSubscriptionCount calculated correctly
9 Years Ago
Interactions refactor
9 Years Ago
Move smartObject.AllowedSubscriptionCount incrament to InteractionPlan constructor
9 Years Ago
Deincrament suscription change
9 Years Ago
-leftCtrl + lmb on unit = selects gameobject in inspector -Fixing SO not checking for max Subscriptions and InteractionPlan too.
9 Years Ago
last checkin was the wrong file, this is the real fix for in combat while running glitch on the human
9 Years Ago
fix for in combat while runing glitching
9 Years Ago
Press F1 to select the currently selected Unit's view gameobject
9 Years Ago
Debug select only control
9 Years Ago
Ground/world clicks deselect all entities not just units, duh
9 Years Ago
clothing tweaks
9 Years Ago
made bear idle loop work
9 Years Ago
PlayerController entity selection fixes, event properties
9 Years Ago
merge from main
9 Years Ago
Entity.OnSelect/OnDeselect bool set in base methods
9 Years Ago
Entity.Transform property rename for clarity
9 Years Ago
Merge from main
9 Years Ago
Player can select any entity in editor
9 Years Ago
Fixed compilation error in underwater.shader
9 Years Ago
EntityViewEditor for children