251,885 Commits over 3,959 Days - 2.65cph!
Fixed terrain meta paint mode switch causing crash and/or pink terrain + PPtr warning spam
Fixed empty lines in unit detail view UI fucking up the layout
Found a workaround... geez
DesireEx, description text, a little Unit cleanup, effect list in Unit detail view and some other things I forgot
TimeValue attribute/drawer
should be clean now ....hopefully
Agent's clear their internal decision log at the start of each tick, DecisionLog copies them post tick, no longer tracking tick count in AgentManager (improves decision logger behaviour)
Data
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- Basic camera and stat work
- finished setting up project
- Project startpoint setup
Glacial island starter height and snow mask. 16x larger than 0001, dear lawd.
Goal settings editor shows weight sliders on element headers
Children will no longer carry heavy logs, or craft weapons and tools
VR teleport uses terrain not zero Y
SteamVR plugin, Player (VR) prefab, vr_test scene
Changed how xp history is recorded
Added xp.history <userid> - returns player's xp history
Fixed lootspawn warnings, due to blueprints being gone
Made a bunch of shit static that can be static, yay.
Groups now store a KnownUnitsArray, populated my member sense data
UnitManager tribe knowledge visibility stuff
Added basic cinema character movement
Removed collision from auditorium walls
Added Character and GameMode BP
Start on Child Play behaviour group.
deer skeleton, male only
mesh name is "deer_skeleton"
Removed unused blueprints