251,885 Commits over 3,959 Days - 2.65cph!
Before > Create Scene wizard fixed
added sleep or sit to these animals
added a bunch of sitting/sleeping anims for the animals
Added initial C++ source files
Added project copyright
Automated Linux DS Build #229
Controls help widget (toggles with F9)
Automated Windows Build #229
Dreadora - first pass control rig source
trying to sort out the paint crash and/or PPtr error: removed all terrain and terrain-blend shader code, removed terrainblend ext/obj and weather ext/obj script code
Automated Linux DS Build #228
Automated Windows Build #228
Updates to mines
Some PS4 fixes
should've bumped steam.inf
tweaked bloom values on all courts.
fixed lightmaps on swamp and lava courts.
added lava mushrooms to lava court.
tweaked lighting on lava court
Automated Linux Build #228
fix networking of SVC_PacketEntities length
Lets try some super low sim tick rates (10 per frame)
- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item
- When there's no more unused items to pick, it auto advances
Rcon replies don't print in the console/log
More reliable combat ability picking in Unit+Combat
Killed old CameraTarget component, nuked some old prefabs
Fixed UnitDetailView transition
Xp and Level shown in PlayerInfo
Fixed linux server not writing all log files
XP history stats recording (for balancing)
PlayerCamera modal state gating fixed
PlayerCamera input tweaks to work when UI is in a modal state,
Added UnitDetailView modal screen
Event tweaks so that shit plays nice (need to some initialization stuff)
Ignore future .pdb.meta files
We don't need this .pdb.meta file
Removed blueprint frag/pages/books
Unity meta file auto updates
Merge from grass_optimizations
Rust grass optimizations port
Procmap does not spawn stuff on 'building splat mask' anymore
- Ammo use changes for starter blaster + cocktail launcher