239,662 Commits over 3,837 Days - 2.60cph!

9 Years Ago
tweaked lighting on wild west court, tweaked sunshafts and bloom. adding colour to materials
9 Years Ago
Animal material consistency and vpainting
9 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
9 Years Ago
fixed placement check on mining quarry
9 Years Ago
added new props, anims and materials to wild west scene, starting on lighting
9 Years Ago
re-exported max anims. added conveyor belts
9 Years Ago
closed a few gaps in the meshes
9 Years Ago
Updated shot selection Removed Marmoset
9 Years Ago
removed temp wood constructions around quarry
9 Years Ago
missed protocol++ (whoops) updated crossbow icon
9 Years Ago
crossbow implementation
9 Years Ago
Quarry, pumpjack, windmill now have gradient foundations
9 Years Ago
Moved running hit backhand event Updated Igor controller
9 Years Ago
pants icons
9 Years Ago
Remade item views
9 Years Ago
UpdateViewFromSourcePrefab fixes
9 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
9 Years Ago
high external wall wip
9 Years Ago
Attraction points, attraction socket
9 Years Ago
Special handling for Unit and Building view updating in Before Editor
9 Years Ago
Added third TrackIR rotation axis
9 Years Ago
Views can be updated automagically from their source assets in BoforeEditor
9 Years Ago
Fixed beachside trees being allowed to spawn on cliffs
9 Years Ago
Tweaked god ray color around dawn and dusk
9 Years Ago
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
9 Years Ago
Fixed TweakUIMultiSelect initial state
9 Years Ago
Removed debug DDraws
9 Years Ago
Fixed construction and deployable placement check regressions caused by the layer refactor
9 Years Ago
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
9 Years Ago
protocol++ !added crossbow for alex to fix
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
fixed placement of mining quarry fixed bug with planner trying to play an effect after it had destroyed itself
9 Years Ago
new bridge material
9 Years Ago
bridge material and model updates
9 Years Ago
9 Years Ago
Basic prefab caching for DecorSpawn FoliageTools cleanup and fixes for duplicat material creation
9 Years Ago
Fixed constant reimporting when pressing play or saving
9 Years Ago
merge from main
9 Years Ago
Temperate biome tweaks and some manual (ew) foliage material fixes.
9 Years Ago
GrassSpawn/DecorSpawn Biome integration
9 Years Ago
sockets work with deployables survey charge creates a crater, & mining equipment snaps to it
9 Years Ago
Making skins for building blocks more straight forward, less magic
9 Years Ago
updated AssetGallery test scene.
9 Years Ago
Bridge material and parts tweaks
9 Years Ago
9 Years Ago
Biome editor material library improvements. Enabled TOD Scattering on player camera prefab again (whoops)
9 Years Ago
Fixed floaty airfield hangars and warehouse
9 Years Ago
Merge from radtown-spawn-refactor
9 Years Ago
Updated Mavis flying anims