251,415 Commits over 3,959 Days - 2.65cph!

9 Years Ago
Scene stuff Tree stuff
9 Years Ago
Fixed a few d3d9 shader compiler errors Fixed water fog disappearing when moving camera parallel to floor
9 Years Ago
Updated vm hammer source anims
9 Years Ago
9 Years Ago
9 Years Ago
Updated shadervariants and graphics settings
9 Years Ago
Added connection queue
9 Years Ago
Profiler hooks
9 Years Ago
Updates to character rig source files
9 Years Ago
Rebuilt Mavis prefab with LOD
9 Years Ago
Agent Profiler sample grouping moved up to the base Tick call
9 Years Ago
Removed stats.csv from the project Added Boar Agent+ StatCollection data Updated all stats from google sheet Remade some wolf prefabs that had been corruped or something
9 Years Ago
CSV stat import allows you import from files outside of the project
9 Years Ago
-open file dialog for CSV importing. -DecisionLog doesn't duplicate entries after pausing and resuming game. -sparrows don't spawn empty 'Birds' gameobjects -flocks spawn their Birds containers under Zone->_DecorContainer -birds disappear much later, let me know if they are hitting performance bad anywhere
9 Years Ago
Elvis - Lod added to character fbx Mavis - Lod added to character fbx
9 Years Ago
Some 8 splat support stuff, doesnt work yet pls halp @andre
9 Years Ago
Fixed some gross shit on the trees.
9 Years Ago
set angular speed values higher on units to avoid them running sideways added boars to biome (seem to have missed this from earlier checkin)
9 Years Ago
Mavis - Serve walk issue fix & re-export
9 Years Ago
latest data
9 Years Ago
changed angular speed so it rotates faster
9 Years Ago
first pass boar(v rough) human idle blend pram set to idleBlend instead of speed
9 Years Ago
Fix for Rust-619
9 Years Ago
ladder models, LODs, COLs, ready to place prefabs
9 Years Ago
Terrain mat.
9 Years Ago
added water skirt, rebuilt test court tree , created shadow mesh
9 Years Ago
added dylans water effects to test court tweaked fog and lighting added shadow mesh and set all other meshes to static
9 Years Ago
Experiment: Building blocks have placeholder geometry + collider until skin is initialized
9 Years Ago
D-log style tweaks
9 Years Ago
Updated cowboy dives and smash
9 Years Ago
coastline
9 Years Ago
Some Unit flagging fixes
bot
9 Years Ago
Automated Linux DS Build #205
9 Years Ago
Removed deprecated ConstructionGrade collision override
9 Years Ago
Fixed issue with Effects created from EffectSettings assets not passing their settings asset ref into Effect correctly, breaking trigger functionality
bot
9 Years Ago
Automated Windows Build #205
bot
9 Years Ago
Automated OSX Build #205
bot
9 Years Ago
Automated Linux Build #205
9 Years Ago
Fixed building skin / socket error when leaving network cell
9 Years Ago
stairs models, LODs, COLs, ready to place prefabs, textures
9 Years Ago
Flagged datapack_list & datapack_paths as cheats Flagged host_framerate as cheat/replicated Fixed directory traversal in cl_screenshotname Fixed directory traversal in __screenshot_internal Removed devshots_screenshot
9 Years Ago
Some behaviour twaeks
9 Years Ago
Temperature is now a Vital again, while Body Heat Generation Modifier is still an Attribute.
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Manifest
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Can now access all bool anim params in viewer
9 Years Ago
Removed SystemInfo.cpp from Renderer
9 Years Ago
removed can transition to self from a bunch of anims