239,663 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Updated Mavis flying anims
9 Years Ago
Changed holdtype & adjusted position of player crossbow prefab
9 Years Ago
Moved Spawnable to the same folder as SpawnPopulation
9 Years Ago
Merge from main
9 Years Ago
Added LocalClock (same as SynchronizedClock, but without the synchronized bit) Spawn group now uses LocalClock Fixed some radtown barrels spawning underground
9 Years Ago
Fixed UI bugs (sort of), sorted out networked destroy, refactored helditem stuff.
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Fixed hapis tunnel layers Ran scene2prefab all
9 Years Ago
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9 Years Ago
Updated to latest XInput
9 Years Ago
Latest
9 Years Ago
created new wild west layout
9 Years Ago
added new wild west geometry to unity. setting up new materials and lighting
9 Years Ago
Missed this file
9 Years Ago
Don't let them in the server if family share owner is banned
9 Years Ago
Don't let them in the server if family share owner is banned
9 Years Ago
Long sleeved shirt and pants highpass, mask
9 Years Ago
FoliageTools updates, now resides under Tools menu > Process SPM Assets. Takes all SPM assets, consolidates materials, creates prefabs with NavMeshObstacle components using ST exported CollisionObject0 collider size, copies materials (with sensible names, using the Before/SpeedTree shaders, assinging TintMask textures if they exist) to Resources/Materials/Foliage for runtime tinting.
9 Years Ago
updated bridge material
9 Years Ago
Refactored radtown loot spawn
9 Years Ago
merge from main
9 Years Ago
specific socket fixes
9 Years Ago
Latest
9 Years Ago
Adding model and textures for the mining crater
9 Years Ago
merge from main
9 Years Ago
Added bridge shit to Asset Gallery and updated materials
9 Years Ago
missing icons
9 Years Ago
Added initial crossbow world model & wm prefab
9 Years Ago
Inventory reliability tweaks
9 Years Ago
Bridge material and model tweaks
9 Years Ago
Moving all foliage assets around a bit, and renaming to match new conventions (type_family_variant_state_N)
9 Years Ago
Merged layer antifuck branch into main
9 Years Ago
Merged with main
9 Years Ago
Gave displacement its own layer
9 Years Ago
Fixing shit.
9 Years Ago
Foliage tools scripts manual merge
9 Years Ago
Retired Terrain Trigger layer
9 Years Ago
Retired Resource Layer (moved prefabs to Default)
9 Years Ago
Cleanup progress
9 Years Ago
Fixed player aim in inventory
9 Years Ago
Added timing for overall duration of the procedural generation
9 Years Ago
Tools updates
9 Years Ago
Post merge fixes
9 Years Ago
Moving lots of foliage source files ;x
9 Years Ago
Merged with main
9 Years Ago
Fixed female model detail normal size
9 Years Ago
re-working wild west scene to be more built-up one end and more open the other. Repositioned rocks foliage and buildings
9 Years Ago
Network serializer