250,461 Commits over 3,959 Days - 2.64cph!
Keep existing topologies when generating the topology map
DecisionPlanParametersDrawer Considerations list fix
- Merge from stat_modifiers_refactor
- Converted StatModifier to use params instead of settings data assets
- Nuked all BehaviourPlan data (Interactions/Abilities)
Copy default config properly
water_treatment_plant alpha splat
trainyard terrain stuff
mat tweaks
Mountain topology type
Topology support for prefab mountains
Added new bindable input system
Heightmap generation tweaks
Properly replace binds, properly remove binds
Removed DSE Settings, ported to DSE params setup, added DecisionPlanParametersDrawer
More dx9 water fixes (nvidia)
-statmodifier is now the base type again, IStatModifierTickable has been reinstated, and the generic base/total modifier is now called StatModifierBasic.
turning off shadows on oceanfloor to improve shadow banding
Water_treatment_plant splats painting backup
Fixed find, save convars
Converted unity GetButton to custom system
Blog image change, Texture additions, Pause Menu.
Fixed keys_default not always running
Added new images for blog. Deleted old ones.
Fixed dx9 compilation error in DepthOfFieldScatter shader
Fixed dx9 water issues
FOR FUCK SAKE tile set prefab
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FOR FUCK SAKE factory prefab room, fix minimap mismatch (hopefully), fix beertap turret size
FOR FUCK SAKE factory prefab room for shadow leak
Improving lot generation a bit. Fixed a pretty big bug with deletion.
Automated Linux DS Build #73
Automated Windows Build #73
Automated Linux Build #73
Automated Linux DS Build #72
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Automated Windows Build #72
Automated Linux Build #72
Fixed a client crash issue with some crap ragdoll models ( unreasonable position )