239,398 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Tweaked slippy dropped item frictions
9 Years Ago
fix for fix
9 Years Ago
Hide serverside renderers in dropped items (editor)
9 Years Ago
fixed ak47 viewmodel clipping
9 Years Ago
Hide clothing particles in first person
9 Years Ago
revolver less palmy
9 Years Ago
Fixed weapons at feet
9 Years Ago
Fixed server errors when cooking wolf meat
9 Years Ago
Pre-topo-fuckup backup.
9 Years Ago
Igor death anim
9 Years Ago
Merge from main
9 Years Ago
candle hat icon
9 Years Ago
Fixed map being all sea for reduced graphics quality
9 Years Ago
Fixed FileSystem_Editor.LoadAll returning non distinct Fixed selected menu items not showing properly Item definition menu options can have conditionals, added actions, added cycles Fixed player not cycling inventory Fixed missing pickup icon Candle Hat item doesn't need a backing entity
9 Years Ago
Updated character prefabs to have multiple points for positioning
9 Years Ago
Added vehicle package scripts
9 Years Ago
Fixed NRE in GetItemOptions
9 Years Ago
Melee tweak fix
9 Years Ago
Melee attack tweak
9 Years Ago
Making a bunch of other fire materials emissive
9 Years Ago
updated the mecanim to use the new 3rd person SMG animations tweaked some settings on some of the fire sprites
9 Years Ago
- Fixed issue with GameOptions.Graphics not working - Some ActivityManager cleanup - More NotificationsWidget tweaks (destroy on timeout)
9 Years Ago
Human Male updates
9 Years Ago
Correctly adds close up player prefab
9 Years Ago
Notification size fix
9 Years Ago
More notification stuff
9 Years Ago
Groundwork for UI notifications
9 Years Ago
Network++
9 Years Ago
Fix for the fix
9 Years Ago
-UIManager listens for units, to test stuffs.
9 Years Ago
- Added new HumanMale asset, removed all old art and animation data. Setup new humanoid avatar and controller - Fixed some UnitView bugs, and added a Setup method to assign various mesh/skin fields (will move to editor/prefab)
9 Years Ago
Hacking CurrentPopulation so it works properly in Asset Bundles
9 Years Ago
UnitView and Startup scene fixes
9 Years Ago
-added getter for Type in IActivity cause it's convenient to expect all IActivities will have a Type. -adapted Activity.cs to provide such gettersetter. -made ActivityManager into an event manager of sorts, so you can now subscribe different kinds of activity and be informed whenever one of them gets added to the ActivityManager
9 Years Ago
Merge from main
9 Years Ago
merge from main
9 Years Ago
Fixed SaveHook path error
9 Years Ago
Missing files.
9 Years Ago
backup
9 Years Ago
3rd person animations for the SMG
9 Years Ago
Mavis special move & events Added Elvis special move event
9 Years Ago
Added test vehicle model and a system that allows getting in and out of it.
9 Years Ago
- Started working on a rough introduction area
9 Years Ago
Candle hat wip
9 Years Ago
modelled and unwrapped swamp plants
9 Years Ago
- Pause state work - Special enemies now get visual effect - Enemy work
9 Years Ago
- Renamed Biome to BiomeAsset - Folded GraphicsOptions into GameOptions.Graphics (class is too big, will split to partial) - Removed PlayerQualityControls and moved the dynamic shadow distance method to PlayerCameraEffects - Updated GSD and GDS - Renamed UnitViewHuman to HumanView and moved some files around in the Gameplay/Units folders - Expanded UnitViewEditor and derived HumanViewEditor
9 Years Ago
- Smart Object part of the SOv3 now implemented. - Agent of SOv3 reorganized. - Effects improvements and changes. - Need improvements. - Actions and Action Chains generalized and shared for all purposes. - Added Incentives. - Triggers improved.
9 Years Ago
-slight OCD fix on camelCasing
9 Years Ago
Added Menu.ShowOnItem Added logic for BoneRetarget ( for clothing items to attach entities to bones ) BaseNetworkable automatically verifies PrefabID Moved GetItemOptions to BaseEntity