239,395 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Test
9 Years Ago
Item organisation
9 Years Ago
Added TENN win / lose anim controller and updated prefab
9 Years Ago
Base Item stuff mostly done.
9 Years Ago
Tweaks
9 Years Ago
Dedicated Server fixes
9 Years Ago
Pre-road backup
9 Years Ago
Here comes the pain
9 Years Ago
Tweaks
9 Years Ago
Cleaning up
9 Years Ago
Cleaning up
9 Years Ago
Editor Filesystem
9 Years Ago
FOR FUCK SAKE rework the edge filter, effect is now per material rather than layer based FOR FUCK SAKE tweaked the main shader to work with all the image effect filters !A highlight effect (per material)
9 Years Ago
Mo updates
9 Years Ago
- More building shader tweaks - Cliff prefab cleanup (moved most components to the root) - Some NRE fixes in TerrainWeatherObject and TerrainBlendObject - Moving Editor scripts to /Editor folders in their respective/related script folders
9 Years Ago
Merge from ZoneResources
9 Years Ago
Rexported all building assets because Unity is a prick (╯°□°)╯︵ ┻━┻
9 Years Ago
merged with main
9 Years Ago
Moving building assets around
9 Years Ago
- Cleaning up Content/Buildings assets, re-exported everything to use new material setup. - Added Before/Building shader - Nuked some un-used/old utility scripts
9 Years Ago
All assets now use a single multi-material
9 Years Ago
Fixes
9 Years Ago
Progress
9 Years Ago
Ignore manifest files
9 Years Ago
Load items proper
9 Years Ago
- Deleted some old un-used ThirdParty stuff - Added Custom Handles third party plugin, fixed an error in it's code related to API changes in the 5.1 beta
9 Years Ago
Build bundles as part of the build process Fixes
9 Years Ago
Progress
9 Years Ago
backup
9 Years Ago
Col fixes.
9 Years Ago
wip
9 Years Ago
Radtown stuff
9 Years Ago
Create bundles as part of the build process
9 Years Ago
Merged from main
9 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
9 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
9 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
9 Years Ago
3rd person animations for the SMG ( idle / jogging )
9 Years Ago
- Fleshing out the Building stuff, adding BuildingView and view handling to Building. - Fixed some issues with prefab creation through the BeforeEditor Buldings tab. - Added support for multiple BuildingView prefabs for each Building. - BuildingView skin handling stuff - Refactored PlayerBuildingControls to work with the new Building asset setup. Currently loads all BuildingAsset files on load
9 Years Ago
Buildings max file cleanup, added a base to hut1
9 Years Ago
prep
9 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
9 Years Ago
backup
9 Years Ago
Cleanup.
9 Years Ago
Merge from main
9 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
9 Years Ago
firearms lose less condition per shot
9 Years Ago
pretty hacky (but hey, it's just debug purposes) way to facilitate testing and working on, different types of camera. You can now chose a cameraType on the player, that will cause the camera to use different late_update /zooming systems, so you can switch the camera without copypasting in files, and whilst flying around.
9 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
9 Years Ago
simple name change for ZoneResources to ResourcesManager, in Before and GSD