250,285 Commits over 3,959 Days - 2.63cph!
Automated Linux Build #19
- Enemies start using abilities from the first level not the second now
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Sorting out windows + doors again.
Automated Linux Build #17
New rig for doors in Parts/doors.rig/
Doors now have the pivot where the hinge bone is
Added doors guide meshes for construction guides
- Put boss back to 3rd mission again ;)
New rig for gate doors
Gates models separated to be attached to bones
Crouch/Walk in water wake VFX added.
Rain VFX looks 35% wetter.
Automated Linux DS Build #17
Doors use animations
Doors are animated on server
Removed redundant Construction_Trigger layer
Model and Animator components aren't culled on server (might cause issues)
F6 draw colliders is now a toggle
Emote tweaks
Tool requirement checks in Harvest actions
Added keyboard controls to Deuce
Fixed napalm prefab error
F6 draws Box Colliders too
Add building object classes and updated editor to make use of them. Basic though.
- Dulled down the flash hit effect on TT
-currently idle WIP new camera, pushing to clear my laptop of it :) (uses quaternions, but aside is mostly our old camera, skyward look somewaht works, orbit-point is userselected and turns the camera towards it)
FindItem now subscribes the agent to the PickUp interaction on each found item. Addiitonally, RunImplementation checks that the agent is carrying all the items we are trying to find to ensure exection only continues when this is true (TODO: break the chain after a threshold of ticks)
Leave footprints even when crouching
Leave barefoot footprints when not wearing boots
- TT mission now ends correctly
Added keyboard controls
Switched splash screen
FileStorage, memory caching
- Added shaders to settings
Should fix the +-* thing proper
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
Fixed rotating nodes in MusicBox, added some basic instructions
- Turretts typo fix in mission tracker
Some polish on the painting screen offsets for some signs
Vertex Alpha weighing on banner meshes for further use with disp shader
- Added anim event to launcher eject anim for when anim for camera shake
- Reduced size of TT's projectile