250,286 Commits over 3,959 Days - 2.63cph!
Removed half-block + half-block slanted
- Slight refactor of projectiles
Underwater bubble sounds
Underwater bullet trail sounds
First pass at stone construction sounds
helicopter rotor sound tweak
I can totally spell preliminary
Prelimary merge from water-2.x beacuse yay shiny
Automated Linux DS Build #23
fixed bug with the horse ragdoll skin not matching the alive version
fixed bug with the horse ragdoll skin not matching the alive version
Automated Linux Build #23
Automated Windows Build #23
- Graphics options
- Graphics default to medium
Fix swimming animations ( oops )
- Less Fantastic quality profile
- Quit button highlights to red
- Merged graphics options and escape/options menu UI to main
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
- ControllerNavigation now sends action1/action 2 button presses
- UIScreenBase now handles interacting with it's screen UI elements
Automated Linux DS Build #22
- New UI code for base screen and interactable elements now work with new ControllerNavigation component
- More WIP options screen UI
Automated Linux Build #22
Fixed door collider layers
- Added ControllerNavigation component for gamepad up/down/left/right with repeat time/delay etc as I've pasted the same code about 100 times now
Fixed NRE running dump clientside
Removed animators from crate/loot barrel
Working version; todo fix tod_shadows
Automated Windows Build #22
fix for floating snap trap
Updated landing poses for throwables
Progress on building editor, window stuff.
CameraParticleFX progress, fixed issue with Unit+Flags handling of sleep, added ResetBehaviour Action