243,208 Commits over 3,898 Days - 2.60cph!

9 Years Ago
Updated Jetpack effect, need to link to anim event Fixes for input manager
9 Years Ago
made swamp court much smaller and confined so the player always sees the outside environment. repositioned trees, plants and buildings to fit new size. Positioned rib cage in centre and animated court to move inside of confined ribcage. Tweaked environment so it doesn't clip camera during gameplay. Added lights for ribcage lights (not modelled yet) Still have problem with court and court fringe materials not lighting properly, need to investigate
9 Years Ago
-merged with main -influence maps are now threaded, albeit still solid circles. Radiuses shall be in game units, and currenty there's no support for the 'influence' variable (but only for the radius)
9 Years Ago
Fixed stacking bug where couldn't stack if container was full but item not fully stacked.
9 Years Ago
merge from main
9 Years Ago
health setup for quarry
9 Years Ago
Stacking bugs
9 Years Ago
Implemented stacking. Need to work out the bugs.
9 Years Ago
Implementing stacking
9 Years Ago
Shader bundle experiment
9 Years Ago
AF default to off
9 Years Ago
Corpse schoolboy error
9 Years Ago
Extra warning is primaryBody isn't set
9 Years Ago
merge from main
9 Years Ago
Water mesh remake; now simpler and faster; now supports 256x256 resolution for central patch Refectored water renderer; fixed issues with disappearing highlights, fog Added and cleaned up preliminary terrain shoreline wetness from last week Water fog fix from last week, now stable; replaced depth texture in global fog and TOD scattering Refactored threaded simulation
9 Years Ago
Compile error
9 Years Ago
Fixed server NRE in ServerProjectileHit
9 Years Ago
Fixing/Diagnosing server BaseCorpse NRE
9 Years Ago
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)
9 Years Ago
Don't spawn tundra field trees in the arid biome
9 Years Ago
Fixed climate script being stripped from servers
9 Years Ago
Hemp copy & paste to procmap
9 Years Ago
Subtracted changeset 8635 Properly fixed ocean water level Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
9 Years Ago
Elephant grass & mountain cloud effect tweaks.
9 Years Ago
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
9 Years Ago
Second loot table tweak for barrels.
9 Years Ago
Send new ambient sounds to the right mixer channel
9 Years Ago
Barrels and ore don't respawn in ocean.
9 Years Ago
Item and inventory stuff.
9 Years Ago
Adding DestroyUI
9 Years Ago
Phrases
9 Years Ago
manifest
9 Years Ago
Fixed crafting queue not returning ingredients on disconnect/sleep/die
9 Years Ago
Proc map water level hack ( revert this shit and update proper plz andre )
9 Years Ago
Mountain peak fume effect.
9 Years Ago
Spear velocity tweaks
9 Years Ago
Barrels spawn on Hapis.
9 Years Ago
Fixed player health display Fixed incendirty rocket crash
9 Years Ago
Fixed stringpool error in editor
9 Years Ago
Nighttime tweak.
9 Years Ago
fps.limit is saved
9 Years Ago
Error fixes
9 Years Ago
Fixed merge fuckup
9 Years Ago
Merged ladder_climb
9 Years Ago
Collectable mushrooms and rocks on Hapis.
9 Years Ago
Enterable tunnels, for real this time. Storm drain assets.
9 Years Ago
Attributes start at their "positive" value (whichever value is > 0). Tweaked energy and hunger steps
9 Years Ago
Upped attribute modifier precision AgentManager ticks every 5 TOD seconds New game will always start at 6am (random month between March and August, random day)
9 Years Ago
Hapis ignore terrain collider triggers.
9 Years Ago
Removed IResource A little more Activity cleanup Placeholder berries item view Resources now dispense items (call the ItemSettings.Create method for now) when harvesting, they pop out and bounce around like idiots. Did a silly thing and added OnSecond to TOD_Time, and use it in AgentManager to fire Ticks :x