249,988 Commits over 3,959 Days - 2.63cph!
- Switched title/town music for new placeholder.
- Made flamethrower louder
- Booze burner flamethrower sound effect
- Plasma blast impact sound effect
- Patcher Glue impact sound
- Re-enabled volume and added new placeholder weapon sound effect. Gotta replace old placeholders for other stuff.
- Added cash to LootContainer's loot table with 100% drop chance
- Added a welcome screen showing basic controls and new/changed stuff since the last update. Displays the first time the town is loaded in a session.
- Fixed a save bug
- Fixed NRE when trying to open minimap when gameplay UI is hidden
-
Show total smartobject count in unity knowledge debug list
- Cam now also pans towards center of enemies again, whilst also zooming. Still WIP, it's too fast and snappy
- WIP camera zooming test
Fixed loading screen music cutting out mid-load
- Added cash to enemy loot tables
- You can now collect cash!
- Cash value pulses when you collect cash
- Game saves whenever the game closes
▍▉▅█▋▆▍▍ █▆▄▌▍ ▋▉▊▇▉█▋ ▄▌ █▋▄▉'▅ ▋▊▅▌▆ ▅▍▄▌▆▉▋█ ▉▋ █▄▅▉▍▊▉▉█▉
█▌▌▊▆▅ ▇ █▉▊▌▊ ▊▆▆▆ ▋▅█▅▅
▄▅▉▌▋▍▌▍ ▊▄▉█▇▋▍▌▅▌ ▉█▆▇▋
network protocol++
Changed branding version info to use "days since" - which is more human readable
Hardcoded material keywords where required (revert this when Unity fix their shit)
Merged the two sky prefabs
Removed shader keyword hack (see next commit)
- Fixed bug with save file not being properly wiped on gameover
More GC opt, fixed some issues with pathfinding events
Updated Owl win02
Added facial anim source
Ridiculous fix for flickering billboard clouds
added court unwrap textre
texturing lava court and lava court alpha, trying to join both together
Temporarily disabled billboard clouds
Optmisation and refactoring of Unit+Pathfinding events and all GoTo type actions
Some GC opt in Stat+Tickable
More foreach removal in Effect, EffectSettings et al